Well got another game in, and I convinced my girlfriend to come out and team up with me and see how the old Tau and Daemon combination would work. Personally I think it has the potential to be one of the most well balanced and effective combinations out there possible. I used a carbon copy of my tournament list I last posted. My GF used
1 Lord of Change - He could breather fire and had master of sorcery so he could do three shots in a turn
2 Heralds of Tzeentch in Chariot with gaze and might, oh and the one upgrade that's like grenades I forgot all about.
1 unit of 20 daemonettes
5 plaguebeares with icon
5 plaguebearers with icon
5 plaguebearers with icon
10 Flesh Hounds
1 Daemon prince of tzeentch, with bolt, gaze, flight, master of sorcery, and the flame template attack
1 Daemon prince of tzeentch, with bolt, gaze, flight,
We played oddly enough against two chaos space marine armies which made me feel like the odd man out. I'm not sure who had what so I'm just throwingit al into one list.
Typhus with 5 accompanying terminators
Sorcerer with 5 terminators
1 Las Predator
1 Immolator I want to call it. It has the really strong large blast template attack
10 regular marines with rhino
10 plague marines with rhino
10 plague marines with rhino
10 noise marines with rhino
5 Noise marines
5 noise marines
5 Noise marines
5 Noise marines
1 Daemon Prince
So there are two objectives it's dawn of war and my team is going second. In the middle of either of both sides deployment zone is actually a wall section and a tower from the warhammer siege kit.
Their deployment from left to right:
They throw some noise marines on a hill on the extreme left flank, some more noise marines occupy the wall of the fortress, and some more of the noise marines take position in the tower. The last unit of 5 noise marines resides in the extreme right flank also using some hilly terrain for cover.
It really is my deployment cause daemons don't come in which made it kind of awkward TBH. I threw my fire warriors on top of the fortress wall in my middle, the commander hid behind the tower right next to it, and moved my 10 kroot infiltrated into a murky pond in the middle left field. My other units of kroot were going to outflank.
The objectives were placed behind his tower on the right flank and behind and beside the fortress wall on my left flank. The whole plan for this game was to let the plaguebearers come down with their icons mid field early and absorb fire. Then bring in the second wave of really hitty weaker guys and I would try to clear off any body who would be an immediate threat to them. Once the daemons had protection and were put accurately into a p lace to do their work I figured the rest of the equation would take care of itself.
Their first turn:
they bring in everything but the two terminator squads who decide deep striking is in fashion. On the left the immolater rolls in then the obliterators then s unit of 10 marines in rhino next to it taking cover behind the noise marines hill. Two dreadnoughts walk in in the middle of his deployment while the noise marine rhino comes in next behind the wall followed by the nurgle marines rhino who sits on the objective the predator comes in and moves forward followed by the last nurgle marines rhino and they both pop smoke. There was a daemon prince with them too lurking by some cover. The Defiler comes forward next to the noise marines taking shelter behind their hill on the extreme right flank. Shots were taken at the kroot who just went to ground and weathered the turn of fire losing only 5 dudes and they successfully passed their morale check.
Our first turn:
She got the group she wanted to come in and her nurglings came in behind a rock that was pretty close to our objective her 3 units of plaguebeares cluttered up the middle giving pinpoint accurate deepstriking anywhere there pretty much, and her lord of change and daemon prince with breath came in on the right flank. From the left flank I brought in the ion head where the hoplites took cover behind. the regular crisis suits ran up to the fortess wall, my broadsides moved into the right of the tower, my railhead was next to them, and my fire warriors moved into some rubble next to him. My piranha winged down the left flank, and my other piranha moved flat out into the middle more to the right. I shot and did predictably nothing.
Their second turn:
The dreadnoughts and immolator moved forward and the regular and noise marine rhino got behind the dreadnoughts. The predator advanced further and the nurgle rhino on the right flank moved up with it and let out the nurgle marines on a hill to block line of sight to the rhino I assume. The daemon prince was also hiding behind the predator too. The other nurgle rhino predictably decided it wanted to stand on the objective. Their shooting amounted to an ionhead that couldn't shoot and some plaguebearers dead but all the units had their icons left, and he destroyed my piranha's fusion blaster on the right flank. The obliterators also moved forward too. Oh and how could i forget both units of terminators come down in the middle and make it safely standing in between a bunch of plaguebearers.
Our second turn:
She gets her two chariots and her daemonettes in. To prevent Typhus' unit from making it around the fortress wall She sends all of her daemonettes and chariots there to block the way and hopefully get some good strikes in when he charges with what should be by then a much depleted unit. The daemon prince and the lord of change move up the flank with the lord of change being a lot further ahead and within flame template reach of the nurgle marines who had gotten out of their rhino. My Piranha on my right flank flew into the face of the rhinos, and my other piranha flew fast in front of the dreadnoughts. My crisis suits jockeyed for better position on the terminators and I let the plasma fly. With a commander 2 units of crisis suits with rapid firing plasma and a rapid firing fire warrior unit I killed 1 Terminator. My other shooting was slightly better as I downed a dreadnought and scared the defiler a bit. her shooting was much better as she immobilized the plague marines rhino, and then dropped the occupants down to two guys whom her lord of change charged but only managed to kill one.
Their Third turn:
The rhinos move around the piranha to the left, and the living dreadnought goes crazy and has to charge the closest unit since his buddy is dead it's the piranha that is blocking the rhino's. The immolator moved up, and his daemon prince moved right into our daemon princes face on the right flank. All the obliterators moved up. His shooting successfully killed like 13 of the daemonettes wounded both of the chariots and made sure that the ion head was not going to fire any of his AP 3 goodness. Actually now is a good time to note that I was supposed to help the daemonettes by giving them cover with the piranha but um yeah I forgot which is a big reason why they got hurt so much... Anyways the daemonetts get charged by Typhus one chariot by the sorcerer daemon army and they killed like 4 terminators in total before being wiped down to 1 daemonette. His Daemon prince killed our daemon prince who decided to fail 4 4+ invuls, and the Lord of change squashed the last plague marine. My piranha died to the dreadnought who got one hit on it
, both drones did live however.
Our third turn:
Her hounds come in which she throws on the right in front of my ion head and hoplites hoping to make sure they are going to be able to get the charge off. Her Lord of Change flies to be able to see the rhino full of plague marines sitting on their objective. Her Screamers also came in and they came on on the right flank. The lord of change pops the rhino good and the explosion takes down 4 plague marines. The opposing daemon prince dies, the defiler dies, and very few terminators die. The last living chariot forgets to charge into typhus unit which is just typhus and one other dude and so the last daemonette also dies. The last living weaponless piranha moves in front of the noise marine rhino and lets out his drones who gets in the way of both of the rhino's.
His fourth turn:
Well the drones prevented the noise marines from being able to get out where they wanted to so they decided to tank shock which sent the drones scurrying away. Both rhinos moved up on the left flank and were now right in front of the kroot, and the noise marines came out to play.The immolator moved up and the terminators moved up looking to hurt the last surviving chariot. His shooting made it so the ion head could not shoot again, and he started killing off some drones from various suit squads without much effect. He caused 3 wounds to the lord of change, and he reduced the hound squad size to two. He killed the last daemonette with his terminators and hugged my castle wall. His Dreadnought also killed my piranha. Man Flechettes are no fun when dreadnoughts charge you...
Our fourth turn:
One unit of Kroot cam in on the right and they ran right to the noise marines. The lord of change arranged himself in a good fire breathing position the screamers flew at the predator a new daemon prince came in who was behind the hounds and in front of the ion cannon. The rail head moved up into where the daemon prince had been on the right flank. The ion head moved foward and was now right between the castle wall and the rock that the nurglings were behind who had slowly moved over and taken up position around our objective in area of terrain cover. My Kroot in the pond try to bar the way of the noise marines. I jockey for shooting positions and we start shooting the plague marines behind the tower are reduced to 2 dudes from the lord of change all of the terminators except for one lightning claw guy make it out of the rail and plasma that rain down on them. Some noise marines die and the rhino carrying the regular marines blows up. In combat the hounds charge the immolator and the immolator is fine. The kroot kill 3 noise marines but in the end it wasn't enough they died ran away and were cut down as they ran.
Their turn 5:
The lone terminator climbs up onto the parapet, Staring down at my fire warriors. His immolator moves up. He kills the lord of change drops the screamers down to 1 guy left, and makes my railhead immobilized and destroys my ion head who never got to shoot the whole game. He also got the daemon prince. His terminator charges in at the firewarriors making them run away, oh and he got two of the hopllites, and killed the hounds from shooting too.
Our turn 5:
My Piranha's gun drones start making their mad dash for the objective running behind their wall. The Screamers take cover behind a hill. waiting to try to contest if it goes to a turn 6 since my kroot again did not come in. not much moving as there wasn't too much to move the plaguebearers tried to run in the way of any noise marines from getting to our objective. My shooting killed a good amount of regular and noise marines and tried to take care of some of the other tanks but to no avail, cause I took out that pesky lone terminator. Well the game went on to turn 6.
Their turn 6:
one lone rhino ran up the middle as stopped right in front of my lone hoplite. Some shooting was had but at this point the lack of targets meant the only meaningful thing killed was the two contesting gun drones.
Our turn 6:
not much happened here we checked the range on the screamers and their flat out move was just a smidge out of the 3" so the game ended and we had a draw. Although I wanted to see if I'd have taken out that last dread and as I'd done all game I rolled a pen then got a 2 on the chart. Seemed to me I either blew stuff up this game really good or I rolled a 1 to pen lol.
Well here are the Stars
1st: Lord of Change man - he does not like plague marines. Being able to fire three shots and charge is just brutal.
2nd: Broadsides - They were never incredibly noticeable at any given point but they worked all game without too much problem.
3rd: Piranha's - They died but they slowed the game down and gave me another last minute objective contester that if I had gotten lucky would have wone me the game.
The dunce is the kroot who did not show up at all with one unit lost a fight they should have won with the other. I do have to say the ten man squad in cover going to ground and just getting in people's way was well well worth it.
My post game thoughts:
Pikachu died on his first 4 wounds which makes ma a sad panda
. However I have to say I am happy with this game even though we lost. It was an odd match up for everyone. Setting up with daemons is like me going to pick her up at her house and then having to wait for her to get ready to go out lol. Our opponents had no real knowledge of tau or daemons, and try as much as you want you are never going to give them an accurate description of what the things to look out for are until it is too late. Especially with two oddball armies like tau and daemons who seem to be way different then any other kids on the block. The match up seems to be really really good as she can't catch dudes on transports. So I'll just blow open the transports for her. I just can't get over how sick nasty each of her daemons can be in the right circumstances. Like nurglings in cover on an objective takes either a small set of tools or a lot blood sweat and tears to dislodge, but they have no shots, and aren't good in close combat. They're little fat couch potatoes really.
At points we had really lucky rolls and some really bad ones like with the terminators. In all of my games it seems like I hit a really hard unit and I spend too much time trying to kill it. Maybe next time I'll just try to feed the troll and take out all of the chaff and hope that the troll doesn't eat too much. I did make a mistake with the piranhas not giving the daemonettes cover but I also realized that the plague bearers could have done that too.
Oh and as a note any more of these team games with daemons will probably be on a smaller scale as apparently "It takes too long with that many guys". At least I know pikachu will be used every time. He's now gotten some purple paint on him and a flame effect on his spear. I'll post a pic of him when she's done painting him up.