Some advance on UI along with the database managing (the more the database is complex, the more it takes for things to be working)
At this time, I load my database and can fill them in the tool, with stats.
I have also made a basic statistic analysis tool to test the result page formatting (hope it will be in the next update for comments)
Gunner and weapons have been combined rather than assigning only one weapon per gunner. So you can set as gunner
- 12xFirewarriors, each with a pulse rifle (weapon list may show pulse rifle)
- 3xCrysis, each with 1plasma and 1twin linked missile pod (weapon list may show "plasma rifle, twin linked MP")
- 1xDevastator unit with 2 lascanons, 2 heavy bolters and 1 bolt pistol (weapon list may show :"lascanon, lascanon, heavy bolter, heavy bolter, bolt pistol")
- 1xPathfinder unit with 6xrailrifles shots and 2xpulse carbine shots (weapon list may show :"3 railrifles,pulse carbine")
Each weapon may have its own BS (example: snapshots for heavy weapons, like moving broadsides with HRR and plasma rifles)
Adding markerlight may be tricky. But since the roster can manage combined shooting, adding a markerlight gunner then evaluate BS/cover modifier for the next gunner may be added to evaluate more finely the purpose of "shooting a markerlight then shoot" vs "keeping the markerlight for a better use because shooting is already good".
I will keep the idea on the work.
The result panel will show the details in html format, but I plan for people to see it too as pure text or BBcode text/html copy-pastable text for including in forums/web pages. Image export of graphs and maybe all the results is planned too.
A set will be a group of gunner-target couples with a global "Set" result and graphs (by default one set is used for each couples, but you can add more gunner-target couple in a set to combine their result in the same set)
All sets are then compared to each others...
So evaluating with range can be done by adding them in two sets rather than in one in the roster (one for a range, one for another)
In your example:
Set 1: One suit @BS3, 2xPR with 1 shot (>12ps)
Set 2: One suit @BS3, 2xPR with 2 shots (<12ps)
Set 3: One suit @BS1, 2xPR with 2 shots (overwatch)
The tool then will show the 3 sets results to compare
It may also work with a Deathrain commander in your 3xBurning Eye team:
Set 1:36-24ps ; Set 2:24-12ps ; Set 3:12-0ps ; Set4: Overwatch
Set 1: 1xShas'o @BS5, 2xMP with 2 shots
Set 2: 3x suits @BS3, each with 2xPR with 1 shot
Set 2: 1xShas'o @BS5, 2xMP with 2 shots
Set 3: 3x suits @BS3, each with 2xPR with 2 shots
Set 3: 1xShas'o @BS5, 2xMP with 2 shots
Set 4: 3x suits @BS1, each with, 2xPR with 2 shots
Set 4: 1xShas'o @BS1, 2xMP with 2 shots
The tool then will show the 4 sets results to compare