Coldstar Commander usage?

Discuss tactical and strategic development for 40K/Tau.
User avatar
Overheal
Shas'Saal
Posts: 56

Coldstar Commander usage?

Post#1 » Dec 18 2016 07:36

So I havent decided how to build up my commander kit, and I wanted some opinions about the Coldstar suit. It's nice looking enough but I was wary about having fixed weapons and how it might be used on the field as a FMC-with-nerfs. So I just wanted to strike up conversation with folks who might have combat experience with the suit and whether they think it's worth the points or if I should just run a buffmander or something. It will be magnetized either way but wanted to start thinking about whether the coldstar was worth its salt or not.

Obviously that depends a little on the player - I typically run multiple small units, and like the Tau's ability to be relatively mobile while shooty, but haven't settled on any one list: terms of models I have a riptide, a light OSC, 2 piranhas, 2 tank kits, a shark kit, ~12 crisis suits, a broadside, a pathfinder team and 2 strike and 1 breacher team, 1 ethereal and 1 fireblade. And drones. I figured most often I would run it as an OSC+Hunter cadre.

User avatar
Panzer
Shas'La
Posts: 686

Re: Coldstar Commander usage?

Post#2 » Dec 19 2016 02:24

I don't think it's worth it. At all.
The only argument it has going for it is that it look cool af and that we don't have any other FMC in our list.

The arguments against it? Expensive, bad equipment which you can't change, no signature systems, T4 on a flyer (if you crash you suffer a S9 hit which has an almost 50% chance to insta kill your Commander if you got yourself a Shield Gen...which you should!).

User avatar
AnonAmbientLight
Shas'La
Posts: 550

Re: Coldstar Commander usage?

Post#3 » Dec 19 2016 02:35

Only useful in small point games where AA capabilities will likely be nonexistent.

User avatar
nic
Kroot'La
Posts: 580

Re: Coldstar Commander usage?

Post#4 » Dec 19 2016 04:03

Alternate opinion: a coldstar drone commander fills the same role as an iridium drone commander but trades off resilience against shooting for the ability to evade assault.

It depends on what threats you think you will face whether that is an acceptable trade-off.

The secret to success I find is to keep the coldstar on the ground unless imminently faced with an assault threat - or until later in the game when the mobility is great for picking off annoying scoring stragglers and then dropping back to ground for scoring duties. I find that if my coldstar is flying for more than 2 turns of the game then it is because have played myself into a bad position. If it never flies I have probably steam-rollered my opponent had had no need for flight.

After a couple of play tests I have decided to take the Coldstar rather than the Iridium commander for my next tournament largely because it is pure Maelstrom. I will post back how it goes.

User avatar
materpillar
Shas'La
Posts: 121

Re: Coldstar Commander usage?

Post#5 » Dec 19 2016 03:19

The coldstar Battlesuit is in a weird position. What it seems to do best at with its weapons is to fly behind vehicles and shoot them in their rear arc (also decent at clearing hordes but basically everything Tau has is). Anything with a 3+ save or AV12 you'll be doing negligible damage to.

So what it wants to do to maximize damage is fly up super aggressively and do this. Unfortunately, the coldstar isn't even remotely durable enough for this. Ignoring skyfire weapons, potential instant death from lascannons or grounding tests, and focus fire as the result of the desire for slay the warlord, I've found coldstar often dies from a few turns of "well there's nothing else in range so I guess this tactical squad will rapid fire into your flying suit".

If you're not flying around aggressively like that your suit won't really be doing much damage offensively. You're just kind of moving around being annoying here or there, almost certainly not going to make your points back.

That being said the suit is fine. It's kind of like pathfinders. They're not bad, some games they might even do great but they're certainly not the best option from a pure optimization stance.


I deepstrike my iridium commander with fusion blades, Farsight and a handful of suits and I expect that squad to murder everything within a 18" range from where they entered the game while soaking up fire from every gun with LOS on it.

I fly my coldstar suit around the edges of the battlefield picking off stragglers and light vehicles while avoiding the heart of the battlefield and hoping to avoid notice/retaliation.

Just depends on what you're looking for.


Final note: people have mentioned using coldstar as the commander for a hunter cadre to provide a very mobile run-shoot bubble for your formation. I've never tried this but it sounds decent.
----- Akul Contingent -----
Engagement Results 50-15-8

Ricordis
Shas'La
Posts: 131

Re: Coldstar Commander usage?

Post#6 » Dec 19 2016 04:05

materpillar wrote:Final note: people have mentioned using coldstar as the commander for a hunter cadre to provide a very mobile run-shoot bubble for your formation. I've never tried this but it sounds decent.


Oh, I have to try that! And I know my enemy wont bring any Anti-Air.

User avatar
Val'Sitsor
Shas'Saal
Posts: 105

Re: Coldstar Commander usage?

Post#7 » Dec 19 2016 10:52

According to new official FAQ you can't use coldstar as a dronecommander, because now MC IC can't join units at all.

I still use Coldstar against all odds and pretty match agree with materpillar.

From my experience with aggressive playing and right target priority it is possible to achieve acceptable results, but it is no way "optimal" option. Regrettably, every new FAQ denies us one or more application of this suit. With old coordinated firepower you could use coldstar to "guide" your shouting (to avoid tank character for example), than they remove drone option...
"Mobile Cadre Commander" for ambushes and feints is the only option remained, but it give you synergy only when you are playing all army aggressively.
Last edited by Val'Sitsor on Dec 20 2016 12:34, edited 3 times in total.

R.D.
Shas'La
Posts: 501

Re: Coldstar Commander usage?

Post#8 » Dec 20 2016 12:19

Yeah, it works well for maximizing your hunter cadre formation rule, and it plays nicely in small games where it can cover ground fast. Not the best, but has it's place.

User avatar
AnonAmbientLight
Shas'La
Posts: 550

Re: Coldstar Commander usage?

Post#9 » Dec 20 2016 12:56

Val'Sitsor wrote:Regrettably, every new FAQ denies us one or more application of this suit. With old coordinated firepower you could use coldstar to "guide" your shouting (to avoid tank character for example), than they remove drone option...


The only thing the FAQ denies us is the use of the Coldstar with a squad of drones, which is quite unfortunate. Everything else was because players misinterpret the game rules, often to extreme cases like with your "guiding shot" example.

User avatar
Val'Sitsor
Shas'Saal
Posts: 105

Re: Coldstar Commander usage?

Post#10 » Dec 20 2016 01:25

AnonAmbientLight wrote:
Val'Sitsor wrote:Regrettably, every new FAQ denies us one or more application of this suit. With old coordinated firepower you could use coldstar to "guide" your shouting (to avoid tank character for example), than they remove drone option...


The only thing the FAQ denies us is the use of the Coldstar with a squad of drones, which is quite unfortunate. Everything else was because players misinterpret the game rules, often to extreme cases like with your "guiding shot" example.


While I agree, that GW didn't mean it this way, but, unlike the "rules sharing" issue, allocating wounds from the closest model in a "single unit" was clearly "as written". It is not "players misinterpret the game rules" it is "GW didn't know how rules works in their game". And regrettably enough it is not only example.
Last edited by Val'Sitsor on Dec 20 2016 05:46, edited 1 time in total.

Return to “Tau Tactics”

Who is online

Users browsing this forum: No registered users and 2 guests