Dear Commanders (just because it is my firs real post on ATT),
I'm reading with interest every single post on 8th edition on every forum I know.
On Crisis suits has been said a wide range of considerations, from being useless to excellent surgical unit. I think that only time and games will tell us the truth.
By the way what I really can't stop to think is their best configuration. It has been discussed that in this edition plasma should reign for their cheap cost, high AP and good range. However I'm concerned about their strength 6 and only 1 damage. On a more general point of view I can't see an absolutely better configuration like fireknife once was or more recently full pod. Every weapon has a specific role, and I'm enthusiast about that. It depends on the role you would like to give to your Crisis team.
I apologize if those are pretty boring or trivial consideration, I'm just exercise with my long forgotten English.
Getting to a better and deeper analysis (by my personal point of view) searching for a flexible unit probably I'll go full Ion. This technology is pretty sweet in my opinion if you consider a couple of things (but I'm talking without any field experiences in 8th). What 8th bring us is Toughness and Wounds for every model. That's the biggest and more relevant change in this awesome edition. This speeds up the game, and lets every weapon be able to deal damage to almost every model (even if with different outcome). This change has modified also the way we wound a model, the new table is pretty awesome because give importance to a weapon strength. Past are the days when we wounded on an average of 2+, even our most powerful weapon (railgun) will wound biggest model on 3+. Looking at datasheet from indexes there is an unwritten rule on toughness that set at 7 the average of transports and monster. 7 is the new black.
Looking at flexibility I need to find a compromise between number of hit, high strength and more damage per hit. that's the reign of Ion weapons. With 3 shots each, strength 7 and 1 damage by basic profile can deal lots of damage to infantry model, while with its overcharged profile it can be a threat even to biggest monster.
What I sacrifice is range, unfortunately 18 is a very short range in this edition. And is here that Manta strike helps to find the better spot for this unit. Being able to land on the table wherever I wish is awesome and could be the key point for their best use.
I wouldn't go full missiles because their strength 7 is not enough to wound biggest threats on the battlefield, 4+ wound roll is greatly worse than 3+ even with their high range. Even the problem regarding mortal wounds on roll of 1 is addressed by marketlights.
However there is two problem, 1) the best way to go, 3 CIB or 2 CIB and ATS, 2) Drones, while our best resource they need a drone controller, I was thinking to build an expensive unit of 4 battlesuit like this:
2 Shas'ui with 2 CIB and ATT
1 Shas'vre with 2 CIB and ATT
1 Shas'ui with drone controller 2 Flamer (for overwatch)
total 390 points
What do you think about it?