Sheeb wrote:I am so lost on how to read this. What do the number represent? Chance of hitting? Of doing damage? If so how much?

Have you seen the movie

Moneyball? Its a story about a general manager of a baseball team using statistics and some math to look for undervalued players in the league. For a given role in the team, he is looking to spend the least amount of dollars, in order to maximise the chance of succeeding. He's looking for value for money in his players.

Using PPW (Points Per Wound) you can do the table top wargaming equivalent. There is an explanation and discussion of the math

here.

The table

Tau PPW gives you an

*indication* of the cost (in points) for a given unit to take a wound off a target, at a given range. In other words, its efficiency against that target at that range. The lower the points cost the better.

The numbers aren't a guarantee of success or a certain number of wounds but they are a way to compare various units' effectiveness and through that you can (hopefully) make better unit selection for your army.

boomwolf wrote:Why not pile up the common crisis setups before that?

Yaknow, x3 of each gun, and x2/ATS

Done! For Crisis teams and Commanders.

boomwolf wrote:ionkeeel with ATS is a good edition

Done!

Also added Velocity Tracker functionality, Commander Units equipped with them, and Stormtalon Gunships (hovering and flying) as targets.