Duckumentary wrote:So, I've been looking over the current Tau options and reading through the forums to see people's feedback to get an idea for the best way to optimize firing output and uncover the synergy within the army. The number one thing that jumped out to me was the redundancy of re-rolling 1's. The Ethereal provides this ability, a single markerlight, a multitracker, and also Shadowsun's drone. At first this seemed like an oversight of simplicity and was done without regard to the viability of Tau in 8th edition. But, given the amount of Ion weapons we are able to field it seemed more and more like there were units that were designed to synergize with the rest of the army. If you are taking Pathfinders, you can either rely on their own markerlights to benefit them against the same target, or you can park an Ethereal next to them for a re-roll buff if you decide you want to fire the Ions at one target that you want D3 Str8 shots against while turning the markerlights into another threat that your Battlesuits/Vehicles need to focus down. If you're infiltrating a Ghostkeel with Ion weapons then why not bring Shadowsun for support? Her shield drones should help to absorb some of the fire if they are placed within 3" of the ghostkeel, and then she can allow it to reroll ones while again, allowing your markerlights to focus an independent target for another powerhouse unit. I will admit that the Multitracker seems less than optimal, other support systems / more weapons just seem to be more viable on Crisis Suits, Riptides, and Ghostkeels. Stormsurges do get 3 support slots, but they don't have ion weapons so it seems like a moot point. But if you were trying to run a Farsight themed army I guess it could be worth trying.
What do my you all think? Ion weapons seem strong. If I'm going up against anything with Toughness 7, I want to be punishing it by wounding it on 3+, and I can get that in mass with Ion weapons. The importance of being able to wound high toughness, high wound count with ease is crucial within the meta I'm seeing develop. Because frankly, anything else I can mop up with attrition of fire form Firewarriors and Gun Drones at Str 5. So what do you all think? Is 8th edition the Ion edition? Is this a way to double or triple the amount of Str. 8 shots coming out in conjunction with the Quad Fusion commanders? Thoughts? Opinions? Experiences?
Duckumentary wrote:But I remember when this was a very friendly and helpful community and I find it disappointing to be met with what is essentially a response meant to humiliate me with no constructive feedback regarding the topic.
After looking at the Pathfinders as a whole, I like the Ion Rifle too. The fact it is so cheap is tempting in its own right, but considering the novel way it works when Overcharged, and I really like the upgrade. I was already running three squads of Pathfinders, and for a little more than 100 points, I can splash 9 Ion Rifles in. I've got them up next in my "to paint" order, so I'll give them a try soon. On paper, they are very promising.Rathstar wrote:One exception from Ion weapons overcharging having less shots is the Ion Rifle on the Pathfinder. Its a very cheap option as well (a Pathfinder with an Ion Rifle being the cost of 1.5 fire warriors). Being only Damage 1 its only good for plinking a few wounds off vehicles, but it a nice addition to the rest of my anti tank, and I shouldn't lose many models to overheating once I fire at a unit that is markerlighted.
Plainshow wrote:My point here is not so much about cost effectiveness per shot (that was covered earlier), but tactical flexibility and efficiency of situation.
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