deathboon wrote:So I was just reading through the index and I saw something that I previously missed, and something I'm not sure was possible in previous codices.
Has anyone considered the effectiveness of shield generators on stealth suits?
I just took shield generators on full squads of stealth suits with 2 shield drones each during the NOVA Open Apoc game. I needed to since the IoM had a guaranteed first turn, but I need the homing beacons to get my QFC into melta range on a bunch of super-heavies.
It worked really really REALLY well. About 3000 pts (maybe more) shot at them, and they survived. My 4 QFC got in and popped a Necron Pylon (the fact they were on the IoM side was slightly annoying) and a Shadowsword first turn. That left my Manta and Tigershark A-X-1 able to target and destroy a warhound and a knight on the other side of the table. Because of those early kills, my Manta ended the game dropping 30+ troops onto a winning objective with 46 out of 60 wounds remaining, while my Tigershark never even got touched.
All of that being said, it may be a bit overkill for a 2000pt game. I have never had a problem keeping stealth teams around long enough o do their jobs in standard games.