Planet Strike

Discuss tactical and strategic development for 40K/Tau.
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Emberkahn
Shas'Saal
Posts: 42

Planet Strike

Post#1 » Aug 30 2017 09:35

I am playing two games of planet strike against imperials soon. One attack, one defence. What are people's thoughts? I expect it to be roughly 2k games.

For Attack I was thinking Fusion Commander Spam with crisis suit flamers and maybe some hounds.

For Defence I was thinking Stormsurge with interceptor.

What do people think would be effective?

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QimRas
Shas'Saal
Posts: 245

Re: Planet Strike

Post#2 » Aug 30 2017 10:03

Don't forget that anything with the Infantry or Fly keywords can deep strike at 6 inches in a Planetstrike games as the attacker.

Think about this for a moment. 6 inch deepstriking Breachers. 6 inch deepstriking Ghostkeels. Basically everything we have on our list has a 6 inch deepstrike. So basically anything that has a very close optimal range becomes epicly useful.

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Yojimbob
Shas'Saal
Posts: 322

Re: Planet Strike

Post#3 » Aug 30 2017 11:29

Deepstriking Fireblade and drones with crisis flamers seem like the optimal choice on attack. Breachers are good even at 5-10 still because they are heavy bolters with one less attack which is still really solid. And yes, DEFINITELY Stormsurge with EWO either way.

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Emberkahn
Shas'Saal
Posts: 42

Re: Planet Strike

Post#4 » Aug 31 2017 12:34

I've come up with a 1750 defence list which I think looks like a lot of fun. It'll be going up against 2k of Imperial guard and possibly a few Sisters.

Brigade Detachment

HQ
Cadre Fireblade
Shadowsun
Ethereal
Longstrike

Troops
Strike team: 1 x Shas'ui, 4 x Fire warriors, Guardian Drone
Strike team: 1 x Shas'ui, 4 x Fire warriors
Strike team: 1 x Shas'ui, 4 x Fire warriors
Strike team: 1 x Shas'ui, 4 x Fire warriors
Strike team: 1 x Shas'ui, 4 x Fire warriors
Strike team: 1 x Shas'ui, 4 x Fire warriors

Elites
XV95 Ghostkeel Battlesuit: Cyclic Ion Raker, 2 x Burst Cannons, EWO, ATS
XV95 Ghostkeel Battlesuit: Cyclic Ion Raker, 2 x Burst Cannons, EWO, ATS
DX-4 Technical Drones (2)
DX-4 Technical Drones (2)

Fast Attack
Pathfinder Team: Shas'ui, 4 x Pathdinders, MV31 Pulse Accelerator Drone
Kroot Hounds (4)
Kroot Hounds (4)

Heavy Support
TX7 Hammerhead Gunship: Railgun, 2 x drones
TX7 Hammerhead Gunship: Railgun, 2 x drones
XV88 Broadside: Shas'vre, 2 x HYMP, 2 x SMS, EWO

Total: 1749
CP: 12

Strategy:
The characters sit inside a large bastion in the middle for the firestorm before emerging to grant bubble buffs. Deploy 1 ghostkeel on opposite sides of the bastion, 2 hammerheads on each other side with longstrike and the broadside on top. Fire warriors behind barricades on the sides. Technical drones with the Ghost keels. Do everything possible to get as many units as possible inside the various 6" bubble buffs.

Reasoning:
I am expecting a hell of a lot of infantry squads dropping in with plasma guns all around me. The idea behind this is just massive area denial with shadowsun giving everything reroll to hit for 2 turns, the ethereal everyone FNP 6+. The hammerheads are to deal with the vehicles. It's also just quite a fun list; I have never taken a brigade detachment (hell I have never taken a battalion detachment) so I thought this would be a fun way to do it. Lastly, 12 CP will take the sting out of RnG.

Thoughts?

PeeJ
Shas'La
Shas'La
Posts: 48

Re: Planet Strike

Post#5 » Aug 31 2017 09:41

QimRas wrote:Don't forget that anything with the Infantry or Fly keywords can deep strike at 6 inches in a Planetstrike games as the attacker.

Think about this for a moment. 6 inch deepstriking Breachers. 6 inch deepstriking Ghostkeels. Basically everything we have on our list has a 6 inch deepstrike. So basically anything that has a very close optimal range becomes epicly useful.

I may have to play some Plantestrike just to get some juicy breacher action going. Love those guys.

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Emberkahn
Shas'Saal
Posts: 42

Re: Planet Strike

Post#6 » Sep 28 2017 05:01

What do people think re defence? My plan was just to camp in a corner with EWO stormsurge surrounded by drones tucked away out of LOS with a bastion full of pathfinders. My problem is that on defence anything not in a bastion has to have heaps of spare wounds because of the firestorm. d6 auto wounds per unit is savage and means commanders are pretty much unusable. Further, there are incredibly few of our units that can enter bastions, despite 20 T9 Extra wounds to your unit being amazing.

Thoughts?

We are playing 1.5k (attacker gets 1.65k) and 1-4 Bastions.

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Yojimbob
Shas'Saal
Posts: 322

Re: Planet Strike

Post#7 » Sep 28 2017 09:08

Emberkahn wrote:What do people think re defence? My plan was just to camp in a corner with EWO stormsurge surrounded by drones tucked away out of LOS with a bastion full of pathfinders. My problem is that on defence anything not in a bastion has to have heaps of spare wounds because of the firestorm. d6 auto wounds per unit is savage and means commanders are pretty much unusable. Further, there are incredibly few of our units that can enter bastions, despite 20 T9 Extra wounds to your unit being amazing.

Thoughts?

We are playing 1.5k (attacker gets 1.65k) and 1-4 Bastions.


If you have EWO on a SS I would HIGHLY recommend not putting it tucked into a corner but rather front and center. EWO allows you to fire EVERY WEAPON as if it was your shooting phase per each target coming in via a special ability within 12" of it. This is either a huge deterrent for your opponent forcing them to the outer edges of the board, which you can deny with crafty unit placement, or it is a huge gamble that they aren't going to get every squad escorted off the table the moment they arrive. One of the huge advantages of the SS is the amount of punishment it takes. It's not quite the double firing beast it once was BUT if you can EWO every unit they bring in, you basically get several turns of free shooting.

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Emberkahn
Shas'Saal
Posts: 42

Re: Planet Strike

Post#8 » Sep 28 2017 09:19

On a 48/72 board I am realistically not going to be able to area denial to that degree. The reality is that everything he has is just going to deploy outside of 12, and should comfortably be able to do it 360" around my position.

The reason I deploy on one side in a corner is that I can effectively deny an entire board edge from attack. The reason this is important is that I can construct an effective battle line with more or less 4x the thickness. Characters can sit at the back without having to surround them completely, and it is considerable easier to keep the bastions out of melta range and the like.

The further advantage is that it creates a simple fire line; i.e. a 90 degree area in front of me. The reason that's important is that I can just fortify a corner with good cover and sight lines, with no risk of being flanked, or having my own bastions block line of sight. This is particularly important in the context of the stormsurge needing line of sight. Further, I can just put a storm surge at the front of my corner and it will reliably early warning override to 12" out from my position. If I deploy in the center I either have to put him in the middle, in which case the bubble is considerably less effective because rather than being a 12" buffer it will be 12 - (the distance my units extend out from the center + 6) i.e. far less effective. Alternatively, I could take multiple, but ultimately the bubble isn't worth that much. This is just an effective way to get myself a safe corner and firing line with effective bubble wrap.

The risk that this would bring is primarily against things like dreadnoughts which would benefit from being able to walk on closer but
1) I don't expect to face them
2) If I am deploying in a corner and he has to be 12" away he more or less still has to deploy at ordinary distance even coming on from the side.

What do you think?

Further, what do you think regarding list construction?

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