Ah, the Y'varha. I remember when she first came out on forgeworld. I thought her model looked awesome and got one with judicious efficiency. The feedback on her usefulness thus far is accurate and pretty extensive so I won't reiterate any of those points. But I do have a few observations from personal experience that I thought I'd throw into the mix.
The general consensus from what I've read is that the Y'varha is very good. She will generally make back her points when fielded. This is very true, but there are two points I want to bring up. Firstly, while she is powerful, she cannot be the linchpin of your army. Don't expect the Y'varha to take on an entire opposing force on her own. She will require a degree of support and synergy with the rest of your army. With that said, there will be certain army lists and instances where the Y'varha doesn't fit as well. Keep in mind that the Y'varha is a dedicated assault unit. Most of our assault weapons are 18", short by our standards. The Y'varha takes this to the extreme by having an 8" flamer and a 12" ion cannon. This means that she will almost always be close to the enemy and her presence will generally mean the opponent will give her his full and undivided attention. Although the Y'varha is tough, she cannot take the firepower of an entire enemy army. My personal preference is to back up my Y'varha with deep striking elements from the rest of my army. Push her into the enemy forces as my deep strikers land, opening up multiple close ranged threats for my opponent to deal with. This isn't the only way to build some support around the Y'varha but I think illustrates the idea that she does need support. The Y'varha is too expensive to be a one shot wonder.
The second point is to give her some time. In my experience, as a close range assault unit, her performance can be somewhat inconsistent. I've had games where she destroys a unit every turn and was single handedly responsible for collapsing a flank. I've also had games where she gets hit by a super smite for six damage and spends the rest of the game hobbling along getting nothing done. This is the nature of how she works so give the Y'varha a few games before passing judgement.
Folix wrote:Ok so am i missing something? What on earth is the point of the sheild drone if you cant confer wounds to it and get a save? Might as well take a gun drone. The MV drone attached to the yavarha is pointless unless you can confer its 3+ invul. If you cant there is no need to take it at all unless im missing something.
Yep, it's a pretty weak and unnecessary unit.
From what I've seen, the shield drone has always been extremely divisive. Some people swear by them and their usefulness as wound soaks while others decry them as basically useless and far inferior to a gun drone. I can see the merits of both sides of the argument but I am of the opinion that shield drones are useful because they are an excellent little wrench to throw into the plans of your opponent.
This is best illustrated with a Y'varha. Since the Y'varha is such a big battlesuit with high toughness, your opponent will probably want to put his high strength guns into her, things like lascannons or krak missiles. If one lands and manages to wound, you can than use savior protocol to push the hit onto a drone. Remember that savior protocol allows your drones to block the hit by taking a single mortal wound, not by taking the hit itself. This means that a single 5+ can prevent damage from virtually any weapon in the game. Even if this fails, your drone just blocked D6 damage from the suit. Most armies cannot focus that much high strength firepower onto a single unit meaning that your shield drones can potentially buy multiple additional turns for your Y'varha to do damage. We also need to consider the alternatives available to your opponent in dealing with drones and I think it is here that shield drones distinguish themselves from gun drones. Your opponent can choose to target your shield drones with small arms fire, clearing them away so that they cannot intercept the hits from the big guns. However, the shield drone's shield generator gives them a 4++ invul (3++ in the Y'varha drone's case) and a 5+++ FNP since the FNP works for any wound, not just savior protocol wounds. These are things a gun drone does not get which can make shield drones an annoyingly resilient ablative wound that clings to your battlesuit and refuses to be shot off. Does this make shield drones better than gun drones? Not necessarily. It comes down to personal preference and opinion. I just think anything that forces your opponent to jump through more hoops to get your guys off the board is worth it.
Wow, this post got long. Sorry for the wall of text.