I think you're thinking a little too
negative about our Hammerheads, szeszej! While your bog-standard Hammerhead might be a poor choice, it has three redeeming features: Longstrike, Seeker Missiles, and SMS!
szeszej wrote:But still if I stick to Fusion Commander for anti-tank, the Ion Cannons should probably be all right?
Fusion Commanders are great- by far our best anti-tank alpha strike. However, they suffer from a range disadvantage, and may not be able to engage the target you most want them to. Longstrike, with his massive range, offers the versatile hit-any-target-anywhere firepower you need to finish off tanks and secure kills. The Commander cripples the target, Longstrike secures the kill. And, with luck, Longstrike has a decent chance of dealing massive damage to a target, with a very high
chance to deal D6 damage and a 33% chance for an additional D3! What's not to like about that?
szeszej wrote:Another question - Seeker Missiles, worth it or not? I just don't see spending 5 pts on 16% chance of inflicting a single mortal wound per battle (unless I simply have 5 spare pts). A single fire warrior costs just 3 more points and can dish out much more than a 1 wound per battle.
A Fire Warrior can dish out more than one wound per battle, but not to a tank. Putting a pair of Seeker Missiles on Longstrike or another Hammerhead gives you a very good chance to hit (1+ with Longstrike, 2+ with a Hammerhead buffed by Longstrike, or 2+ with a Hammerhead buffed by 5 Markerlight hits). Remember Seeker Missiles always
re-roll ones because Markerlight buffs are cumulative. 10 points for two Mortal Wounds on a tank, or one dead Terminator, is a great option. In fact, every target you hit will deal more than 5 points worth of damage. If I could put 20 Seeker Missiles on Longstrike, I would.
szeszej wrote:Also Arka0415 - I've taken a look at your list and you seem to be running SMS on your Longstrike. Is it because you intend to keep him as far away from enemies as possible? The SMS looks really bad and only usable with enough markerlights (although you seem to have quite a lot in your list).
SMS are one of the best options in our book, especially on Longstrike. SMS offer the firepower of four Fire Warriors at about half the cost. They also ignore cover and can be fired at invisible targets. Seriously, these are full
of great utility. In addition, Longstrike-mounted SMS do not suffer any penalties to hit, get +1 to wound against vehicles and monsters, and hit on 2+.
Imagine you're shooting 5 Fire Warriors (40 points) with 1 Markerlight hit at a group of Kastellans with Shroudpsalm. The Fire Warriors would deal 0.162 wounds. The SMS would get 1.296 wounds. These cost the same number of points. The SMS deal 800% as much damage.