I would like to jump into this really interesting discussion, if you don't mind
I want to comment on that:
StealthKnightSteg wrote:I would add "Flamer, Flamer, FB" to the serious load out list.
I have used that setup to great effect
I actually do agree on that, thanks to the new stratagem. Exactly for this reason:
Panzer wrote:I was thinking about that as well, but I don't think it's a very strong loadout.
I think that 3x Flamers (on 3 XV8's) is too little to make a good impact on bigger infantry units (10+) and 6 would do the job nicely to get enough kills while 9 is overkill. So while you are within 8" for your targets you might as well make some use of the FBs extra damage posibilty by targetting a nearby vehicle or elite unit.
Why do you consider this as a not very strong loadout?
And for the same reason that I have started putting a FB to my 3-man Stealth team. I think the unit of Xv8 with those different close ranged weapons are the perfect homing beacon user in many situations. The fact that usually you want to drop your stealth early in deployment to not let your opponent deny you a good spot, it makes that you will not always end up being close to a 30-man horde unit, which would be an excellent target for your 3xFlamer Crisis suits. If you have more anti-horde in your list (Gun drones?), you can let your Crisis team with a great potential to help in that regard, while taking advantage of your melta-range dropping thanks to homing beaconing. I actually used this loadout in a 3man team this past Sunday and I was able to help anihilate a 30-man termagaunts unit while making 7-8 damage to their Tervigon (with 5 markers on her), thanks to this melta damage. In the next game, I managed to almost kill an Alaitoc Flyier, while killing 6 Dire Avengers. I then used my drones to finish the Avengers, and my FB commanders (outside of melta due to normal deep-striking) to finish that vehicle with ease, even splitting their FB.
Those 3FB in your Crisis team in melta range and markerlight support, will be even more efficient than a commander out of melta range (even re-rolling 1's) would be.
I see that, if you don't have more antihorde, or you really rely on your Xv8 team for that duty, you might go for the full 9xFlamer, but I also think you will put al eggs into the same basket, and you will depend on which unit your opponent drops close to your stealth team. Because Flamers without beacon is not a good place to be.
Also, your unit with different guns will always be a threat, while a full flamer team will not bother that much a mechanized/TEQ-heavy army, and the same will happen with a full FB team vs an only-horde Ork army. And I like being a thread
On the other hand, regarding the 9xFB Crisis Team option, I think they are now more viable thanks to the new stratagem, regarding points/wound. But this team has a somewhat "hidden" drawback vs a FBC (other than the Character rule), which is that as you must
have 5 markers on your target to be efficiently enough to even
be considered as an option, you actually will need your target to be marked up, but if you manage to end up in melta range (through homing beacon, or in the turns after deep striking) you will be doing ~18.54 wounds at your target, and you can count 20+ if you have your Re-roll available, which is actually overkill for almost any vehicle. That will make you split your shoots, maybe doing 6-3, or 7-2, which will mean 3 things:
1) you will need to put 5 markers to the other target as well (more points and resources invested, so less efficiency).
2) you will shoot at the other target with 2-3 FB at flat 4+ (also less efficiency, to the point of almost no effect, wounding 1/3 of the shoots).
3) you don't split because you don't wnat to "waste" any FB shoot, so you will overkill the target, and instead of 20 theoretical damage you will make with dice rolls, you will actually will be killing a 12-14 wounds worth of vehicle/monster instead (again, way lower efficiency than the calculated one).
This point makes that splitting your FB in smaller amounts through your units will be convinient, as you will declare the following targets knowing how many wounds are left on your victims... which makes FBC an even more efficient unit than 9xFB Crisis teams.