leo1925 wrote:I recently played (with a guard list) against an Alaitoc army, i lost big time, ok the hammer and anvil deployment didn't help, nor did the terrain but the main thing was that i understood too late that i should be trying my best to close the distance.
What i took from the match is that the rangers (the eldar snipers) are a very good unit, alaitoc snipers even more so, also eldar have quite a few ways to impose a -1 to hit (which stack), they have:
1)rangers have a built in -1 to hit
2)warlocks have access to conceal which is another -1 to hit
3)they have a 2CP stratagem that imposes a -1 to hit (that can affect vehicles too) and of course the Alaitoc give a -1 to hit to anything beyond the 12" and have an exclusive 1cp stratagem that makes their ranger (while in cover) to be hit only at 6s.
4)warp spiders give a -1 to hit with a very small chance of casualty
In summary, eldar units are quite sturdy, alaitoc eldar units superbly so, that's why you have to go inside the 12" as soon as possible.
Users browsing this forum: No registered users and 2 guests