Haechi wrote:Nymphomanius wrote:Haechi wrote:Alright, fair enough, I'll try 2 EWO and 2 Velocity then =]
And remember if a unit drops within 12" of both EWO SS both can shoot at it #nomoreunit
Nobody is going to stupid enough to drop inside 12" of an EWO Surge once you told him you have it. Right? Right??
Bolter&Rail wrote:Ya I question if a stormsurge will ever win its points back in a competitive game, but I do find it to be an excellent jack-of-all-trades and clean-up operations unit. While I don't take EWO on it, I find that whatever most armies deepstrike in the stormsurge can just unleash havoc on the following turn.
If you anchor and/or master of war the guy he can dish some damage, but still hard to chew threw 440+pts of infantry or vehicles with just the one-use missiles and a smattering of successful damages with the big gun.
I agree that some good strategems could really help it out. My competitive list currently runs one, but without drones tanking wounds he is surprisingly fragile for how intimidating it looks. Armies will either ignore it or kill it quickly i find.
Emberkahn wrote:Re EWO:
I would always consider it poor sportsmanship for your opponent not to be aware you had the EWO and would always remind them. Winning to people making a genuine mistake leaves a bad taste in my mouth.
Emberkahn wrote:Assuming they know, they probably won't drop within 12; instead they will at 12.
Emberkahn wrote:The reason I don't rate it very highly is that for 32 points you can get 2 units of dogs that do the exact same thing, but more effectively; deploy them in front of your units so that enemy can't get within 12. The exception to this is directly in front of you, which was partly why I asked at the start whether people charge them up the board; If so I feel EWO is valuable; if you are just camping in a corner, your screening units should cover it.
Emberkahn wrote:So question:
Do people charge their stormsurge up the board, or anchor it in a corner/backline?
If the former, EWO will probably be very useful. If the latter, seems a waste.
Panzer wrote:EWO is always worth it unless you play a very static gunline and bubble wrap your Stormsurge to no end. Nothing you said so far made me think otherwise.
Pottsey wrote:Panzer wrote:EWO is always worth it unless you play a very static gunline and bubble wrap your Stormsurge to no end. Nothing you said so far made me think otherwise.
No it’s not always worth it. In my experience it’s pretty poor as it doesn’t seem to have any impact on my opponents or what position they choose to deep strike in. Despite taking EWO just about every game (not always on the stormsturge) I have just about given up on it having any useful impact.
I am not saying its useless but a lot of it comes down to the army and who controls that enemy army. It is very good against the right opponents.
Pottsey wrote:EDIT: What I find more of a deterrent against deep striking is overlapping support fire. So I take counter defence or more often multitracker as it benefits all shooting (not at the same time). Most of my opponents have no second thought factoring in EWO on deep striking but they have learnt to factor in support over watch that and grav drones. Last game partly due to that drone I watched 5 nid chargers failing to get into CC in one round. Which was really nice with the damage I dealt from overlapping overwatch.
Arka0415 wrote: I can't remember the details of that Slaanesh combo but probably that too.
Jhul'vol wrote:Against the full Slaanesh Termi combo an EWO won't work though.
They will just drop in on 12.1", then use a sorcerer with Warp Time to get close. Considering a Sorcerer can cast twice, they can have both Prescience and Warp Time.
(I've been on the receiving end of that combo last weekend on a tournament).
While the EWO will work as a deterrent for normal deepstrikers, I'm not sure if it's worth it. But will depend on your playstyle and meta I guess.
Panzer wrote:Warptime is definitely strong but there's not much we can do about it as T'au. No other Support System would really help us against it. At least it requires one more step for the opponent to take to achieve the same thing as without. That means one less psychic power to let them hit better or take away our invul save or to give them a 5+ FnP ... and there's always a risk to fail the roll or for the sorcerer to blow himself up.
The thing is, we're talking about EWO on the Stormsurge specifically. What else would you give him? Stim is an option. Velocity Tracker if you'd know that you're facing many units with the FLY keyword. CDS is....okay-ish. Worse than the EWO I'd say. Multi-tracker would require the Stormsurge to shoot all his missiles S5 shooting and the main gun at the same target. Target Lock is unnecessary. Shield Gen and ATS are already auto include. Did I miss a system?
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