Arka0415 wrote:My big problem is, have you ever fired your Fusion Commander at a target that didn't have at least one Markerlight hit on it? Re-rolling ones is so easy to get, why waste a precious battlesuit hardpoint on it?
Lostroninsoul wrote:Another difference is 3 shots are more likely to do less damage at things with invulnerable saves. Add in the option for your opponent to use a command reroll if the invulnerable shield is high, can make the multitracker even worse than on paper.
Yojimbob wrote:Multitracker requiring all guns to fire at the same target while burning a precious hardpoint on the best shooting platform we have is absolutely ridiculous. Same reason to not take flamers on a commander, it's a waste of a hardpoint and the ability to hit on 2's. The QFC has always just BARELY done enough damage as is and is NEVER without a markerlight support shot on the big stuff. If you're shooting a character and can't light it up, they are generally much easier to bring down than a knight or LR so missing one every now and then isn't so big I want to reduce my effectiveness on other units. Just my two cents based on my meta and experience but I think the multitracker in it's current form is a waste purely because it burns a hardpoint.
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