gmaleron wrote:Hello everyone, after a long Hiatus due to work and Military duties I am finally looking at starting up a Tau Army once again. The original Force I had to sell due to some medical shenanigans but now I have thankfully saved up enough and I'm ready to serve the Farsight Enclaves once more.
Currently I am considering a Mechanized Infantry Tau list supported by big suits (Riptide or bigger) and I was hoping to hear some feedback in that regard. Looking for a list that would be decently competitive and from browsing on here I have gathered:
-Devilfish with Gun Drones instead of Smart Missiles due to savior protocols and not having to hit on 5's for moving.
-Breachers rule, especially 1 Devilfish with Darkstrider to make use of his ability.
-Pathfinder: Still unsure about these guys, worth taking? Also as Marker Light units or "Special Weapon Squads"?
If there is any other kind of form of feedback you could give me I would truly appreciate it. Thanks!
The first thing to say is that if you play in a competitive environment then Tau will currently struggle - as do most of the armies that are still playing from an Index.
So far as I know some of the best Tau players are still out there using elements of mechanised Tau in their lists. Most likely mechanised unit being Gun Drones + Fireblade in a Devilfish with more Gun Drones. Drop in a suit with a Drone Controller and that can put a lot of firepower in the face of an opponent and the 'Fish can tie something up in combat.
Breachers in a fish also get a lot of love from people who play them. If is a one-shot unit and it struggles against any typical AM list that bubble-wraps the big guns with cheap dudes - you cannot afford to expend your one big hit against cheap dudes.
The big suits are largely over-costed right now; the Stormsurge less so than the Riptide. The FW big suits are another matter and the Y'vahra is our one strong big suit right now - very expensive but potentially devastating.
Pathfinders are good deep-strike blockers and are of course still good support units with their markerlights. I love the Rail Rifles but I will not claim that they are objectively the best option, they are just a lot of fun. A list using "normal" Tau units will need a fair amount of markerlight support to be able to mark one or two target units for destruction per turn.
Commander/Drone spam is probably more efficient on paper but at this point play what you want to play while we are all waiting for the codex to drop. If you are playing at a disadvantage you will have to learn to play that list really well - which should put you in a good position when the likely points/rules adjustments and stratagems etc come. How to build competitive Tau will presumably change with the codex and trying to predict whether mechanised infantry will be competitive is a fool's errand.