Aedeeg wrote:@Yojimbob Yeah I've got three Riptides that haven't moved since 8th edition dropped. I was considering converting one to an Y'vahra. I skimmed over it in the IAI: Xenos but haven't run any of the math on it yet. Have you used it? I'm just wondering what kind of role it fills? Seems like it can do some light tank hunting and burn off some chaff, even MEQ type stuff. Against -to hit modifiers it should be great (elder fliers, demons, etc.).
What support systems are you using with it? I think a target lock and something like an ATS, Shield Generator or Stim Injector would be good.
I will definitely include the relic on the Coldstar. Might as well grab it right?
As far as the firewarrior thing, I might give it a try. I like breachers in the fish a lot but they don't perform as well as drones. They could perform better for getting dropped off on objectives and have the Fish move on. Or I could use strike teams as bubble wrap for the first couple turns instead of kroot hounds.
Has anyone tried 5 Breachers, 6 Gun drones and a Fireblade in a Fish? I might give that a go and see how it performs.
We can mathhammer all day long but sometimes when you put something on the table, there is a lot more utility than what the numbers show. I will investigate further.
Shas'O R'Kai wrote:I've found that the Y'Vahra is our most competitive model. Bold statement I know, but as great as commanders are mathematically, they don't have the same effect on the game overall. I've found that just the presence of the Y'Vahra is enough to make opponents change their whole strategy because of how deadly it is, and last min strategy changes can mean mistakes. If you come up against someone that doesn't really know what it does, you can really put the hurt on their power units and trust me when I say they'll never forget it. The firepower it has is absurd even for a 400+ point model. If you can keep this thing alive, I've found that if you get to turn 3 and have been able to get some good shots off with it, you'll have nearly wiped your opponent. The main drawback is that it's pretty damn squishy. It needs at least 15 drones to support it to help ensure it reaches turn 3.
However, use it in conjunction with CIB/Fusion/Coldstar commanders and you'll have your opponent doing one of two things...
1. They know how deadly it is and pour a large portion of fire into it(some will pour almost everything) which it will absorb with drone support more often than not for a couple turns. This leaves your commanders free and clear to complete their objectives.
2.They don't realise how deadly it is and don't try to focus it down. This essentially guarantees an extra turn of fire for the Y'Vahra. Capitalise on it and fire it like a missile towards the biggest meanest thing your opponent has. I've used it to wipe out a knight in a single turn. It's also easily capable of taking out Guilleman in one round of fire.
Overall, the Y'Vahra has been my MVP in every game I've played with it, almost always making it's points back and then some. There's almost nothing that can stand up to a round of fire from it and walk away unscathed. If the dice don't hate you, assume whatever you point it at will die.
Aedeeg wrote:What support systems do you take it with?
What support systems do you take it with? Do you think that a drone controller would be beneficial if running a couple gun drone squads around it? Do you think the shielded missile drones are worth taking?
Aedeeg wrote:My y'varha hasn't arrived yet so I'm not talking from experience but it seems like a horrible waste to put a DC on a 400 points platform. My current plan is to run with with ATS for that sweet -1ap on the flamer and target lock to get more shots out of the second gun.
Having DC around that many drones is obviously a great idea that is gonna improve your firepower by a lot, but consider putting it on something that isn't gonna suffer as much as y'varah. My personal choice would be a stealth suit. It doesn't waste a hard point when taking a support system since it can't take an aditional weapon anyway. And it's not gonna be terribly effective km shooting anyway so not much potential wasted by not sticking an ATS on it.
Users browsing this forum: No registered users and 5 guests