fraction64 wrote:I'm mostly surprised that the two chaos player's lists were so similar. Really the Emperor's Children player should have been a nightmare of Noise Marines blasting you with ignores cover weapons. Plus they can shoot twice.
The night lords should be appearing near your back lines and using leadership shenanigans to make morale tests super dangerous. Plus they can spend a command point and severely reduce your shooting effectiveness against 1 unit.
Sounds like your two opponent's aren't taking advantage of their army strengths. If they are relying on cultists and regular marines then basic tau firepower should suffice. Focus more on firewarrior and making them relevant. Maybe a smaller flamer based squad of suits to pop in with farsight. Make them specialized and you'll see more results.
Your stealth suits are a perfectly valid unit that you should be happy to take. Burst cannons should be fine against their kind of list.
CelticBarbarian wrote:it was 2000 points total. So everyone took 1000 points. From what I remember they had full squads each of Cultists, 2 Assaults, 2 Tactical Chaos Marines, A Chaos Lord each and Chaos Sp- Almost said it.
I took a stealth suit team of 3, with a homing beacon for Farsight and a squad of 5 crisis suits (2 flamers, 3 Burst Cannons, 3 Plasma Rifles and 2 fusion blasters) with 2 drones each. 2 Squads of breachers, a Squad of Fire Warriors with a Cadre Fireblade. And a squad of Pathfinders.
I don't remember what my ally took too well. He had 2 squads of Rough Riders, some sort of flier and artillery. Oh and a couple squads of Guardsmen.
We were playing the 2nd week Konor Mission.
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