About last night's game (Custodes vs 1k sons)

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ErSe0831
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About last night's game (Custodes vs 1k sons)

Post#1 » Jan 19 2018 07:26

I missed the game. How did it go down? Do we have a chance against either of them? Are Custodes rules justified given their low model count? Anything stand out?

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Arka0415
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Re: About last night's game (Custodes vs 1k sons)

Post#2 » Jan 19 2018 08:02

ErSe0831 wrote:I missed the game. How did it go down? Do we have a chance against either of them? Are Custodes rules justified given their low model count? Anything stand out?

Here's a bit of the rundown:

http://www.belloflostsouls.net/2018/01/ ... ealed.html

Thousand Sons invulnerable saves are worse, Magnus will lose Warptime, Tzaangor might be good. Custodes are ultra-durable now that you can make deathstars with 2+/3++/6+++ and -1 to hit with no penalty that can deep strike. Custodes are going to be very, very good, while Thousand Sons appear to be a bit toned down but with better spells.

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ErSe0831
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Re: About last night's game (Custodes vs 1k sons)

Post#3 » Jan 19 2018 11:19

Thanks for the reply. As expected every eliminated Custode is a win in and of itself. Gotta keep plenty of drones around to soak up all those accurate heavy hitting spear-gun shots. By the way, who won the game? The article didn't reveal that.

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Arka0415
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Re: About last night's game (Custodes vs 1k sons)

Post#4 » Jan 19 2018 06:57

ErSe0831 wrote:By the way, who won the game? The article didn't reveal that.

I didn't watch it myself either, sorry!

pilky
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Re: About last night's game (Custodes vs 1k sons)

Post#5 » Jan 19 2018 07:23

Seems like they're making some fairly significant changes to TSs from the index (which bodes well for our codex). Feels like they're trying to keep them as “master's of the psychic phase” after the smite nerf that's coming in a few months

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LordValandil
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Re: About last night's game (Custodes vs 1k sons)

Post#6 » Jan 20 2018 02:38

I heard that Thousand Sons won due to objectives.

fraction64
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Re: About last night's game (Custodes vs 1k sons)

Post#7 » Jan 20 2018 06:56

Well a bit confused by the list posted here.
So this is how things went down.
1k sons do have access to warptime and all of dark hereticus plus their new spell lore which even contains a -1 to hit them spell.
They have a deepstrike stratagem like daemons, even have a mid game deep strike relic like necrons.
Reports actually indicate that 1k sons invuln saves got better rather than worse. Their terminators were reported to have a 4++ base. They did lose the re-roll saves of one aura but it wasn't shown what replaced it.
They also appear to have a 2 part trait. 1 half is known which is all spells have +6 to their range.
Oh and it was confirmed they have veterans of the long war so those -2 ap weapons are going to hurt a lot.
Custodes are very tough and super killy but ungodly expensive pointswise. They are bad at getting to objectives but great at taking them.
Though their big weakness will be mortal wounds, especially ones that don't come from psychic powers. If we get more access to ranged MWs then they shouldn't be too bad.
Though they appear to make better allies then a full army.
1k sons won wherever they used their superior mobility and lost when they tried to directly fight them in melee. Though Magnus put up a good fight he did get dragged down after killing their special character warlord.

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Arka0415
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Re: About last night's game (Custodes vs 1k sons)

Post#8 » Jan 20 2018 07:54

fraction64 wrote:Well a bit confused by the list posted here.
So this is how things went down.
1k sons do have access to warptime...

Reports actually indicate that 1k sons invuln saves got better rather than worse. Their terminators were reported to have a 4++ base. They did lose the re-roll saves of one aura but it wasn't shown what replaced it.

The rumor is that Magnus will lose access to warptime. And the lack of re-rolling ones is a huge nerf to Invulnerabe saves I think.

fraction64
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Re: About last night's game (Custodes vs 1k sons)

Post#9 » Jan 21 2018 12:23

Arka0415 wrote:
fraction64 wrote:Well a bit confused by the list posted here.
So this is how things went down.
1k sons do have access to warptime...

Reports actually indicate that 1k sons invuln saves got better rather than worse. Their terminators were reported to have a 4++ base. They did lose the re-roll saves of one aura but it wasn't shown what replaced it.

The rumor is that Magnus will lose access to warptime. And the lack of re-rolling ones is a huge nerf to Invulnerabe saves I think.

That rumor is proven false immediately because Magnus uses warptime in the game. He has it in the lists posted by the Warhammer TV team.
1k sons get both one of the best psychic lores in the game right now and a new one of their own. One of which does both mortal wounds and halves all movement by a unit hit with it.
The re-roll ones aura really tended to only benefit Magnus since it didn't effect armor saves. Most 1k sons players wanted an aura that buffed the combat potential of their units like what regular CSM got. They may get it now.
Oh and those tzaangor on discs at least auto wound on 6+ to hit, also reports they ignore all saves on 6+ too.
I think Magnus will be just as good as he is now if not more so with access to a -1 to hit power on top of +1 invuln and warptime. Combined with +6" range on his super smite and he can really reach out and bad touch us.
Here's the list they posted for reference.
HQ

Magnus the Red
– Warlord – Lord of Forbidden Lore
– Warptime, Death Hex, Weaver of Fates
– Infernal Gateway

Daemon Prince of Tzeentch with Wings
– Dark Matter Crystal
– Gaze of Fate
– Glamour of Tzeentch
– Hellforged Sword

Ahriman on Disc of Tzeentch
– Prescience
– Infernal Gaze
– Warptime
– Inferno bolt pistol

Elites

Tzaangor Shaman
– Force Stave
– Doombolt

5x Scarab Occult Terminators
– Force stave
– Temporal manipulation
– 4 inferno combi bolters
– 4 power swords
– Hellfyre missile rack
– Soulreaper cannon

Troops

5x Rubric Marines
– Force Stave
– Inferno Bolt Pistol
– Glamour of Tzeentch
– 4x Inferno Boltguns

30x Tzaangor
– Brayhorn

10x Chaos Cultists

Fast Attack

9x Tzaangor Enlightened
– 9x fatecaster greatbows

Heavy Support

Chaos Predator
– Combi-melta
– Twin lascannon
– 2x lascannon

Mutalith Vortex Beast

6 command points

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Arka0415
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Re: About last night's game (Custodes vs 1k sons)

Post#10 » Jan 21 2018 06:21

fraction64 wrote:I think Magnus will be just as good as he is now if not more so with access to a -1 to hit power on top of +1 invuln and warptime. Combined with +6" range on his super smite and he can really reach out and bad touch us.

Gotcha. And a TSons player only needs to take a handful of Pink Horrors and a Herald to give Magnus access to Denizens of the Warp, allowing him to deep strike and get a turn one charge essentially guaranteed.

Seeing as now CSM, Chaos Daemons, Custodes, Blood Angels, and Tyranids can all pull off easy turn one charges, maybe it's time to think about adding more screening to our lists? :neutral:

fraction64
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Re: About last night's game (Custodes vs 1k sons)

Post#11 » Jan 21 2018 08:59

Lots of screening is the only answer I can think of. Really it became essential pretty quickly in 8th edition.

Also he may not even need a daemon detachment to deepstrike himself. 1k sons have a deepstrike stratagem all their own.

Edit 1/22
As of today Daemon army stratagems cannot be used on models without the daemon FACTION keyword. So unless the 1k sons deepstrike stratagem works on Magnus then there will be no deepstriking for the big guy.

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