Deployed space marine drop pod ramps

Discuss both Auxiliary, Allied and Aliens tactics
User avatar
Xilfaen
Shas
Posts: 52
Contact:

Re: Deployed space marine drop pod ramps

Post#11 » Dec 01 2013 05:00

Drop pods are somewhat annoying to handle, especially if you can still move the ramps (some people like to glue them).
While the mishap-correction is awesome, the ramps allow some shennanigans regarding LoS:

While the ramps are not part of the hull, you disembark up to 6' away from the actual hatches.
Nevertheless, lowered ramps make for excellent cover for a squad, and lowering only selected ramps can block LoS through the pod completely - and if I remember my BRB and Space Wolves Codex correctly, nothing is said about lowering the ramps.

But we should remember that almost every transport vehicle has ramps (which could be lowered - but most people glue them in place.)
In my gaming club, all kinds of movable ramps do NOT count as hull, so no increased footprints for drop pods.
If a pod has movable ramps (like mine), you can (but don't have to) lower them, but we still measure the 1' distance from the hull. Enemy models which would usually be underneath the ramps are placed on top and are neither in base contact nor in difficult terrain.

Nan'sha
Shas
Posts: 167

Re: Deployed space marine drop pod ramps

Post#12 » Dec 01 2013 08:01

The entry from Codex: Space Marines (rules, not fluff) states that once a drop pod has landed, "the hatches are blown". There's no indication you're allowed to leave the doors up to block LOS through the pod.

tehlegend
Shas'Ui
Posts: 524

Re: Deployed space marine drop pod ramps

Post#13 » Dec 01 2013 11:45

The rules for the drop pod model have rarely been spelled out definitively, but yes, it is generally agreed that the doors are always treated as decorative for the purposes of gameplay. This includes when they are open, and when they are closed. A door that cannot be opened is treated as open for the sake of determining LOS to a target, because all doors are assumed to be blown on landing, and all doors are excluded as part of the hull for measuring anything. Space marine players cannot measure off the door for determining deployment range, and likewise, opponents cannot measure from any door when determining what can be hit, charged, falls under a template, etc. In this respect, the doors are treated identically as spikes, trophy racks, banners, decorative basing, etc. albeit a very large and movable decoration, and are treated the same way.

EmperorNortonII
Shas
Posts: 9

Re: Deployed space marine drop pod ramps

Post#14 » Dec 20 2013 04:36

tehlegend wrote:The rules for the drop pod model have rarely been spelled out definitively, but yes, it is generally agreed that the doors are always treated as decorative for the purposes of gameplay. This includes when they are open, and when they are closed. A door that cannot be opened is treated as open for the sake of determining LOS to a target, because all doors are assumed to be blown on landing, and all doors are excluded as part of the hull for measuring anything. Space marine players cannot measure off the door for determining deployment range, and likewise, opponents cannot measure from any door when determining what can be hit, charged, falls under a template, etc. In this respect, the doors are treated identically as spikes, trophy racks, banners, decorative basing, etc. albeit a very large and movable decoration, and are treated the same way.


I'm not a fan of this. Logically, the doors will be down. It makes more sense for the doors to be forced to be open.

User avatar
El'mo
Shas'El
Posts: 1469

Re: Deployed space marine drop pod ramps

Post#15 » Dec 21 2013 11:14

EmperorNortonII wrote:
tehlegend wrote:The rules for the drop pod model have rarely been spelled out definitively, but yes, it is generally agreed that the doors are always treated as decorative for the purposes of gameplay. This includes when they are open, and when they are closed. A door that cannot be opened is treated as open for the sake of determining LOS to a target, because all doors are assumed to be blown on landing, and all doors are excluded as part of the hull for measuring anything. Space marine players cannot measure off the door for determining deployment range, and likewise, opponents cannot measure from any door when determining what can be hit, charged, falls under a template, etc. In this respect, the doors are treated identically as spikes, trophy racks, banners, decorative basing, etc. albeit a very large and movable decoration, and are treated the same way.


I'm not a fan of this. Logically, the doors will be down. It makes more sense for the doors to be forced to be open.


tehlegend has summed it up nicely. Measurements are taken to/from the hull. The doors, when deployed, do not count as part of the hull. Cannon states that the doors are blown on landing, any that cannot be physically opened are assumed to be open for LOS.

Some modellers glue the doors shut whether for ease of assembly/simplicity or just because they have used all the internals for conversions. Sometimes the scenery does not allow for the door to be deployed - think city fights or where there are many models in close proximity. I would not want a marine player to crush my FW when he drops the doors. He may break that tiny antenna off the helmet!

Ricordis
Shas'La
Posts: 205

Re: Deployed space marine drop pod ramps

Post#16 » Jan 19 2016 08:47

We houseruled it this way:

The Pod comes down with its doors closed (for measuring etc.)
As it lands it tries to open the doors/ramps/hatches. If they cant be opened because of reasons (models, terrain, table border, ...) you cant use the particular hatch to deploy the unit.

Return to “Engaging the Alien”

Who is online

Users browsing this forum: No registered users and 1 guest