Deployed space marine drop pod ramps

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Kindrin
Shas'Saal
Posts: 179

Deployed space marine drop pod ramps

Post#1 » Nov 27 2013 08:04

This question is perhaps a matter of semantics or friendly/competitive play but do drop pods need to have their ramps fully deployed (read: bigger foot print) once they hit the table? It would greatly influence the size of the gaps I could have between my units in my deployment zone. I ask just because I was glancing at pictures posted on the GW site and realized my opponents have never deployed the ramps before.

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litanyoffail
Shas
Posts: 209

Re: Deployed space marine drop pod ramps

Post#2 » Nov 27 2013 08:54

Kindrin wrote:This question is perhaps a matter of semantics or friendly/competitive play but do drop pods need to have their ramps fully deployed (read: bigger foot print) once they hit the table? It would greatly influence the size of the gaps I could have between my units in my deployment zone. I ask just because I was glancing at pictures posted on the GW site and realized my opponents have never deployed the ramps before.

Using the drop pod doors as simply decoration, and not actually part of the model, solves many more problems/questions than doing it the other way around.

Deploying those doors more than doubles the footprint of the model making it nigh impossible to deep strike properly, and if they were considered part of the hull then the unit inside could deploy 2" off the end of a ramp, effectively making even a full 12" scatter negligible.

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O'Shaska
Shas'Ui
Posts: 335

Re: Deployed space marine drop pod ramps

Post#3 » Nov 27 2013 09:11

Litany is correct. However, I would like to point out that a unit inside a drop pod can disembark up to 6" from the hull, as per the new transport rules. So a 12" scatter is still somewhat negligible because, if you center your pod right on top of your target before rolling the scatter die, you will always be, at most, 6" away from said target. This is why drop pods are so much more amazing now than in 5th. Even then they were still pretty good.
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Kindrin
Shas'Saal
Posts: 179

Re: Deployed space marine drop pod ramps

Post#4 » Nov 27 2013 09:32

Thanks for the answer. I would have been surprised if they had all been playing it incorrectly.

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Chris
Shas'La
Posts: 190

Re: Deployed space marine drop pod ramps

Post#5 » Nov 28 2013 04:01

O'Shaska wrote:Litany is correct. However, I would like to point out that a unit inside a drop pod can disembark up to 6" from the hull, as per the new transport rules. So a 12" scatter is still somewhat negligible because, if you center your pod right on top of your target before rolling the scatter die, you will always be, at most, 6" away from said target. This is why drop pods are so much more amazing now than in 5th. Even then they were still pretty good.



Excuse the maybe foolish question, but you can't land on top of your target and then move just enough away to land properly, can you?

I thought you must pick a free landing zone which is away at least 1" from enemy models and is no impassable terrain as the normal deep strike rules say?

If you want to land on top of the enemy, and you roll the no scatter, than the unit will mishap, won't it?

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CoffeeGrunt
Shas'Ui
Posts: 1122

Re: Deployed space marine drop pod ramps

Post#6 » Nov 28 2013 05:35

Drop Pods only Mishap if they go off the board. Otherwise they move the minimum distance required for safety. This lets you place it 1" away from an enemy if you place it on top of a squad and don't scatter too much.

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boomwolf
Shas'La
Posts: 1568

Re: Deployed space marine drop pod ramps

Post#7 » Nov 28 2013 05:44

Even though you can't mishap, your original target must still be a legal position. The drop pod cannot ADD scatter to avoid mishaps, only REDUCE it.

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Chris
Shas'La
Posts: 190

Re: Deployed space marine drop pod ramps

Post#8 » Nov 28 2013 09:11

boomwolf wrote:Even though you can't mishap, your original target must still be a legal position. The drop pod cannot ADD scatter to avoid mishaps, only REDUCE it.


This.

So you can't drop ON a target. Because of this, you can scatter "far away". A big deal in my opinion.

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E'nigma
Shas
Posts: 416

Re: Deployed space marine drop pod ramps

Post#9 » Nov 28 2013 09:56

CoffeeGrunt wrote:Drop Pods only Mishap if they go off the board. Otherwise they move the minimum distance required for safety. This lets you place it 1" away from an enemy if you place it on top of a squad and don't scatter too much.

You can also mishap if you scatter to less than 1" away from an enemy unit. The Drop Pods rules only kick in when you scatter on top of an enemy unit.

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Onerios
Shas
Posts: 90

Re: Deployed space marine drop pod ramps

Post#10 » Nov 28 2013 10:02

At most then, the pod is 13 inches from the closest model, and in that case the closest model will be at 7", with most if not all within 9". Considering that the key ranges for drop are 12" and 6" (plasma and melta half range, the latter also serving as a good guide to be able to land hits with flamers), then you are still almost certain to be able to hit your target with your special weapons optimally. Shows how important proper deployment and chaff blocking is to negate the strength of pods.

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