I´ve been lurking this forum for some time, but this would be the very first post, but seeing as i play against necrons on frequent basis, here is some insight that you might find (or not) useful.
**also if it happens, and i unintentionally write something from the rules that can cause a problem for this site, i apologize, in that case please mods change that if necessarily.//The usual necron power build is 4 flyers, and 3 units of 6 wraiths. I will not cover this, due the fact that i don't usually face this xxxx as my opponent is not a tard and we want to enjoy a good fun game, not one sided slaughter.//
As for the possible threats, here is a short summary. This is by no way a deep insight, just a few points to one can expect from the Necrons in the usual common build (no mega fun, nor super competative). Also bear in mind - i am not comparing units and items with other units and items from different armies. That would take way too long and its not in the intention of this post:Destrotects
- can hurt a lot, all that S9 shooting can instakill most of your units, and even chop down your Riptide eventually. One friend of mine runs 2 all the time, the other one wants a 5 man destro star deployed in the Bastion as far as possible to get you into range.
Now these guys are Necrotects soo it is not that hard to strip them of their save and chop them down with some shooting, but they are cheap, and can have some interesting equipment... also they are kinda weird as they are technically sergeants, bit better then your common infantry, but still not up the par with the Overlord himself. But don't underestimate these guys. Its the utility and load-out options that make them shineOverall values
- Necrons have overall quite decent Armor values, and tough vehicles due to the shield thingy. A great thing to have all the time is a unit of 3 Broadsides with HYMP. Now these guys are TL which is already awesome. If you run a support, or semi support Commander with the Puretide Neurochip, this guys get Tank hunter - and 12 rerollable S7 shots WILL glance anything to death.
If you go full support Com. you ignore any cover/jink saves. If not force at least 2 markerlights on that vehicle (best thing is 3, one for BS one for no cover). Bum dead truck.Speed
- Another thing to consider - necrons by themself are slow, and have mostly only 24" range. That gives you some advantage. Soo don't deploy too close, go as far as possible to keep some way to maneuver but let him close the gap.
If your oponent runs mass scarabs or Wraiths be watchfull of those - they are very fast and can be up your face turn 2 if your are not carefull. They can take a lot of pain if you don't have the right fire power (temlate, blasts vs scarabs, mass fire against Wraiths), A good way around is to have one suicide suit with flamers, on standby against scarabs, or a Cadre Fireblade is great to pump out those shots, while your heavy hitters do the real killing.Flyers
- now this is something you will have to deal with. Necron flyers are cheap, and great for their points. No they are no Vendettas or such, but they can fly in fast, in good numbers, and drop down those deathmarks, immortal, warriors in your own lines. If that happens you most likely lost. Try to get them down when they appear. It takes usually 2 turns for them to get to you, so don't focus on them that much and neglect the rest, but try to get them.
Great thing is the Aegis Defense Line with Quad Gun, viable to all races (even the new Nids wueej
). I run Aegis with Quad Gun ALL the time, simply because its soo amazing at the points for what it does. Depending on how heavy flyer he is, you can go either Skyrai, or get Skyfire for your Riptide
(sure Broadside can have it to, and are amazing but.... do you really wanna commint those 20/40/60 pts for just that upgrade ? makes them very expensive and a tasty kill point for your enemy to claim). Necron saves and reanimation
- The big thing that makes Necrons competative. Their reanimation protocols. Basically what this does - a unit that has not been completely wiped out, can roll a die for every "dead" model in that unit. On a good roll these models stand up and join the unit. Sounds scary ? It is.... There are many ways to enhance this, with equipment, or a Ghost Arc, that can even "heal" the -dead,dead- models successfully bolstering their numbers back to their original state.
If you shoot at necrons, don't do it halfheartedly - finish the job if possible, no matter the amount of shoting. Or you might find out that the one guy left standing is back to his 10 unit, and this time it is him who is dishing out the pain. You wipe them all out, they wont stand back. Now its good to Focus Fire, even with your heavy hitters, but again, you need to evaluate - what should fire first, and what will do what kind of damage. Is it worth shooting last man standing with your 12 missiles ? Yes it is if there is nothing else to shoot at (rarely), or if its the thing that might earn you the First blood.
As for the Characters- they are much meaner. Not only they have enhanced reanimation, they are also independent from their unit. What it means: if you kill the unit with the character completely, the unit is gone, but the character may still roll his die and stand back up.
And there are not that many scary things, than when you advance a bit, and suddenly a close combat kitted necron Lord stand back up behind your back. Even if you take him down - if possible, pull your closest units away from him. Because he can repeat this indefinitely, until he finally fails and dies. In one of my games, a Necron Overlord reanimated 3-4 times in a row. He slowly crawled closer and closer each time, soaking crazy amount of shooting with his 2+ save. Finally he failed in the fifth round, and stayed dead.... pfuufWhat to do ?
- Basically the best thing to do against necrons - FOCUS FIRE FOCUS FIRE FOCUS FIRE. His units are hard to take down, due to the Reanimation protocols. Its a chance, but he can get back 1-2 guys or he can get the whole unit (once i killed 9 of 10 man squad.... he reanimated 7 of them on 5+.... so yeah...). Never spread out too much. Let two three units focus one of his own down, then go for the next one. Use your heavy hitters to dish the pain elsewhere in the mean time (enemy vehicles or mass units, and drop fire or templates, blasts, etc on them) but don't be afraid to use them to finish the job, if there is no other viable target. Even if you had to shoot 12 missiles from your broadsides on that lone Necron Immortal, by all means do it, if there is no better target, or face the possibility of half of his unit standing up again and shooting those Tesla guns your way.Bodycount
- necrons are not super expensive and get a decent amount of Wounds on the table, especially with Wraiths and Scarab swarms. You should always have at least 3 units of troop choices, (i started to opt. for 4 simply because a good player will focus those troops). Its not really about wiping the table with your enemy, its about surviving longer then he is, while maintaining the strategic units (troops) to claim objectives, and deny the same to your opponent. And its really hard to outlive Necrons, so get those bodies on the table, and try to avoid easy kills like pathfinders (weak save, one wound, expensive). There are many TL weapons, support-signature systems, and OTHER Marker lights in our army, that are harder to kill.
I love pathfinders, but a good player will focus them first, so always have something that can fill in that role, and let them be just a lure, with few rounds of laser pointing, never depend on them (pathfinders) entirely.Shooting
- Now Necron shooting .... is a funny thing you see. I will not compare it etc, this post is not about that. I will say what it can do and what to avoid. Mostly they are limited in range. 24" and 12" for rapid fire. Not soo terrible, especially since you are a Tau. Now they have some nasties in there.
First would be the Tesla weaponry. It is dependent on a good roll. But this game is dependent on it anyway so... Tesla weapons can potentially get a mass volley of fire due to the rule that multiplies any successful hit of 6 into two extra wounds (thus you get your first shot, and +2 extra dices for Wounding rolls).
Next is the longe range "artillery" of the Necrons - the Beam of Death hehe - this, if successful will draw a line, all in that line suffers a powerfull high S hit. Very deadly for vehicles, elite infantry, and suits. But it aint that dependable.
Flamers - the characters can take this awesome thing for low point cost - what it does - it is an S8 flamer that wounds on your LD value ! (tau are generally LD 7) and no, its not the LD of the leader, but the profile LD of the unit. This can wipe out units like magic.
Destro staff - this thing is nasty. Its a single shot a bit better than the one our Broadsides deal. Great for instakilling our suits, characters, and sniping vehicles. Bum...headshot !
- Now this is very controversial unit in the Necron department. Technically they are sniper.... but get only 24" range. Whats weird Kroot too have only 24" range.... well these guys not only cost multiple times more, they are not a troop either. That aside though - the Deathmarks can be very very deadly in certain builds. Outside of the sniper rifle, they have an awesome ability which sinergies are just crazy. One unit of Deathmark may mark on of opponents unit, that unit is always wounded on 2+. This not only works when another unit of DM. shoots at that same unit, but also works for any character that has joined them - yes folks, you heard me. That guy with his low AP flamer just got much better. They can get a flying transport, or Deep Strike into your territory. Overall these guys are dangerous. There was one build with 3 of them, having a flamer necrotect in each unit, all of them in flying transport. Marking 3 different units yet they get zig zag this benefit between them. If left unattended, they may mark your troops, or elite infantry guys, get close and just blast you to oblivion.
If you see a flyer that has Deathmarks in them, or you see them ready for Deep Strike in your opponents reserves, plan ahead and be prepared to deal with them when they arrive. Interceprtor Broadsided are a great asset in this manner. don't underestimate them, no matter how small the unit appears to be.Close Combat
- Necrons have some nasty tasty close combat. The best being the Wraiths, and Scarab Swarms. Wraiths are overall good, at reaping infantry, elite infantry or monstrous creatures. Scarabs shine as fast distraction, that can Literally tear your tanks apart, strip your units of armor saves and - as the name states - swarm all over you with many Wounds to soak up any retaliation. They can also use the Flayed Ones from Outflank. These can put a lot of pain, but you don't normally see this as, you cannot assault in the same turn you pop out. But still its a choice. Then there is the Scythe lord, and his pose. This is nasty High Strength, AP1 hitting. Do not let get him close...."Shard" of C´Than
- The mighty Star Gods, who bring fear into hearts of mortals and daemons alike ! Destroyer of worlds, star drinkers, and an insane unit to deal with...... but not in this edition though.
ah... and yes the C´than... but in this current book he is a joke... and doesnt have to be take really serriously as it is more than possible you will not see him unless the person REALLY wants to field him. Still though, its a monstrous creature with 4+ invul save, soo try not to get up to close just in case.
That being said - he has some good equipment options, though most of them are ment for close combat. He is slow, and costs a lot of points - thus he almost never sees the table. But if he gets into combat he can usually hold his own. Still it is not the same crazy thing as it was in the previous edition, where the C´than was just insane.
He has a single 4+ save, and a bit higher T, but same as with all units of this type - just swarm him with shooting. Either let your S7 missile, take a chunk of him, or let him get close and them rapid fire him with all the Fire warriors and Storm of Fire Ethereal.
Necrons are not the best CC army in the game, but they are universal, and thanks to that they can dish out some pain in combat as well, unlike the Tau, and live to tell the tale, so always keep an eye out for his combat specialist units, and get them before they get to you.Monolith
- this thing... I dunno. Back then you would see two of these all the time, but now... well. Its not bad, can dish out some pain, it can live through lot of a punishment, and has some neat skills to pull of (Gate of Eternity, Phasing in units, etc.) It is expensive, but whats most important - it deep strikes, and with current rules, it can misshap and you might loose it, or it may end up somewhere else. Not really worth the points, unless you know your oponent does not have the sufficient firepower to bring it down, or your army is tailored to fit in with the Monolith.
Still can be pretty scary though, mostly due to the psychological effect it has when it appears on the table, rather for what it does. Named Characters
- some cool stuff in there but, i don't want to go too deep into these, as i am in no hurry to break some rules this site might have, and with named chars. analisys you always need to go through each one in details. That said i will add this: They are good, almost all of them have a little something that makes them shine, and are deffinitely worth the points (some more some less.). If facing one of these, always let your opponent tell you all he can do before the game starts, unless you want a neat surprise in the middle of the game
Oh... and if possible - try to get his Lord down - most of the necrons run the Mindshackle scarabs, and if that gets to your Riptide or something else, it will hurt you a lot (but if that happens, something has already gone terribly wrong).
Not sure if my post is of any value, but i just wanted to share a little of my experience, as i too have to deal with Necrons awfully lot of times.... Necrons as opponents are ... frustrating. They just keep getting up after you shoot them.
If you need a change of pace, go kill som IG, Orks, Eldar, or other Tau. Not soo hard to kill and once you shoot them, they stay dead
PS: Its a good idea to watch some Battle Reports on Youtube that show a Tau - Necron fight (though its always good to watch other armies as well - Knowing your enemy is the first step to Victory).Please refrain from using red in your posts, as it is generally reserved for Moderator use only. That said; good posting Shas'saal!