Myrdin wrote:With the vehicle chart moving and thus nerfing the various weapons that can actually penetrate it, necron vehicles are now much more powerful with the quantum shielding. This should be countered with melta weaponry en mass, so having a single dedicated unit of C. suits with fusion blasters is a good idea.
Kael'yn wrote:Could you elaborate ? Nerfing was only on penetrating effects, not penetrating chances (to disable Quantum).
Myrdin wrote:To put it simply - due to the changes to the vehicle result chart - AP2 weapons can no longer penetrate. This is a HUUUGE nerf to all monstrous creatures (poor Tyranids, this and the Smash nerf hit them pretty hard).
The chart moved to a steeper condition.
Hummm... Re-read the Glancing/Penetrating shot conditions (not has changed since at least 5th), p75:
Roll a D6 and add the S of the weapon : Less than AV=Nothing, Equal to AV=Glancing, More than AV=Penetrating
Nothing to do with AP !!!
On the Penetrating effect, pp 75-76, you roll another D6 : AP3+ can no longer explode vehicle, AP2 explode them on a 6, AP1 on a 5 or a 6 (if the vehicle is not open-topped).
And Necrons Quantum Shield is still disabled on a penetrating shot (No FAQ about it), not an explosion.