Kael'yn wrote:Wraiths are a bigger threat now than before, but I don't know their cost. Maybe this will lower their use on games.
My other big concern are the destroyers : now they can deepstrike and JSJ to hide their dangerous AP2/AP3 weapons.
Czar Ziggy wrote:But most units will still fall to mass fire power. Lots and lots of massed fire power.
Kael'yn wrote:Missilesides on necrons are wasted IMHO on necrons (other than flying circus but less likely now). Railsides+plasma with ATS/seeker will help taking out the T4 crypteks or the weaker lords.
Czar Ziggy wrote:Well, there's always EMP commandos!
ARC'Thunder wrote:Personally, I'm having a hard time understanding the price of Destroyers compared to our XV8s with Stims. How a BS4, T5, RAP (FnP+), PE model with a gauss cannon is only a few points more expensive than our BS3, T4, FnP, unarmed model is beyond me.
Myrdin wrote:The wraiths are literally Disgusting cheesemode right now. +1 extra T, still keeping theri 3++ and now in formation they get 4++ FNP (its Reanimation but thats pretty much a FNP roll...), all that for like what... +5 cost ?
There is a formation in the book, Canoptek Harvest, that consists of at least one Spyder, some Scarabs and some Wraiths. It allows the Spyder(s) to pick one of three special rules every turn, and it confers this special rule onto itself and any unit from the formation that is within 12" of the Spyder. One of these is Reanimation Protocols.Zelnik wrote:Whoh. Wait.
Wraiths with FNP!?
What the hell is this??
Sadly, no. Quantum Shielding is still active "until it suffers a penetrating hit".Zelnik wrote:...Quantum Shielding is down on a glance isn't it...
Normally I would defend our incredible versatility in loadouts, but even adding a single flamer would push us over the edge. And the versatility of the Gauss Cannon (and sheer power of a Heavy Gauss Cannon) cannot be denied; auto-wounding and glancing on 6s, a respectable S and AP, with two shots at 24". There is little that gun can't do, even if it cannot specialize in any one thing the way our suit-mounted weapons do.Kael'yn wrote:ARC'Thunder wrote:Personally, I'm having a hard time understanding the price of Destroyers compared to our XV8s with Stims. How a BS4, T5, RAP (FnP+), PE model with a gauss cannon is only a few points more expensive than our BS3, T4, FnP, unarmed model is beyond me.
They can only have 2 weapon options compared to multi-tool (and multi-weapons) crisis ?
Comparing prices between dex is not easy. It's points usefulness, slot competition, ... that need to be compared.
But I agree that they seems to good for their points (T5 crisis in the future with BS4 option please, else how to explain the BS3 to BS5 gap for commanders...)
The only real justification for our lack of access to BS4 is, what I believe to be, a fairly elegant solution to promote markerlight expenditure and a sense of balance.Zelnik wrote:I am pretty sure that everyone looks at our elites and wonders why in the world we only have bs3 on them when no other army but orks have such DREADFUL shooting abilities.
This is incorrect. In 7th edition, characters no longer have precision shots or precision strikes by default—they certainly aren't listed as benefits on BRB pages 100 (Characters) or 166 (Independent Characters). Unless one or both of them are conferred as USRs (aptly named Precision Shot or Precision Strike) through wargear or a unit entry, the model does not have them.Zelnik wrote:Remember, independant characters have the precision strike special rule!
Zelnik wrote:Well, in that case... Guess it's time to just paint my minis and hope that we will get formations at some time, beyond the Amazing, but limited Firebase Support Cadre.
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