Myrdin wrote:The wraiths are literally Disgusting cheesemode right now. +1 extra T, still keeping theri 3++ and now in formation they get 4++ FNP (its Reanimation but thats pretty much a FNP roll...), all that for like what... +5 cost ?
There is a formation in the book, Canoptek Harvest, that consists of at least one Spyder, some Scarabs and some Wraiths. It allows the Spyder(s) to pick one of three special rules every turn, and it confers this special rule onto itself and any unit from the formation that is within 12" of the Spyder. One of these is Reanimation Protocols.Zelnik wrote:Whoh. Wait.
Wraiths with FNP!?
What the hell is this??
When this formation is taken as a part of the new Decurion Detachment—basically an FOC that exchanges individual units for small, cheap formations—the Command Benefit gives all models in the detachment a +1 bonus to RAP in addition to any bonuses their formations already provide. Hence, a 4+ RAP.
- Decurion Detachment: Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. Models in this Detachment with the Reanimation Protocols special rule receive a +1 bonus to Reanimation Protocols rolls.
- Canoptek Harvest Formation: Choose one of the following special rules: Fleet, Reanimation Protocols, Shred. The Spyder from this Formation, and all units from this Formation within 12" of the Spyder from this Formation, benefit from the effects of the chosen special rule
It's a shame that RAP works against Instant Death, the proliferation of T5 multi-wound models was something I suspected would help put Railheads back onto the table as reliable snipers.
Sadly, no. Quantum Shielding is still active "until it suffers a penetrating hit".Zelnik wrote:...Quantum Shielding is down on a glance isn't it...
Normally I would defend our incredible versatility in loadouts, but even adding a single flamer would push us over the edge. And the versatility of the Gauss Cannon (and sheer power of a Heavy Gauss Cannon) cannot be denied; auto-wounding and glancing on 6s, a respectable S and AP, with two shots at 24". There is little that gun can't do, even if it cannot specialize in any one thing the way our suit-mounted weapons do.Kael'yn wrote:ARC'Thunder wrote:Personally, I'm having a hard time understanding the price of Destroyers compared to our XV8s with Stims. How a BS4, T5, RAP (FnP+), PE model with a gauss cannon is only a few points more expensive than our BS3, T4, FnP, unarmed model is beyond me.
They can only have 2 weapon options compared to multi-tool (and multi-weapons) crisis ?
Comparing prices between dex is not easy. It's points usefulness, slot competition, ... that need to be compared.
But I agree that they seems to good for their points (T5 crisis in the future with BS4 option please, else how to explain the BS3 to BS5 gap for commanders...)
Also, I too miss the nice scaling we lost with Shas'els and Targeting Arrays. And I still feel that XV88's should be T5 considering the size of the model and, if I'm not mistaken, the old fluff had their armor as iridium-based which would be a nice justification for increased toughness.
The only real justification for our lack of access to BS4 is, what I believe to be, a fairly elegant solution to promote markerlight expenditure and a sense of balance.Zelnik wrote:I am pretty sure that everyone looks at our elites and wonders why in the world we only have bs3 on them when no other army but orks have such DREADFUL shooting abilities.
Fluff wise, shas should all be BS4 minimum considering they are subjected to the same life-long training expected of any Imperial soldier attending the Schola Progenium with the supplies and equipment to rival Scions .