I'm not sure if this is the right place for this thread, if not then Mods please point me in the right direction! Thank you to the few of you who responded to my thread over on the Cadra Building forums and helped me to tweak my army list for the up-coming campaign. My final list can be found here.
Entry is now closed, no further participants may join and no changes may be made to army lists, no changes at all. Warlords are now set as well. This campaign will be played out quite slowly, as each pair of opponents has 4 weeks to find a time to meet and play and report the result. If everyone meets sooner, then we'll progress through the rounds sooner.
Once my opponent is decided I will receive his army list and I will post it in this thread, along with my planned strategy, and ask the community here at ATT to help me identify what my target priorities should be. There are some armies playing that I have fairly limited experience playing against, so all suggestions and advice will be gratefully received.
So to get started, here is the fluff background for the campaign:
For long eons of the Imperium's history it was myth. Tales told of ships being snatched from space and vomited out in the skies above a strange planet, surrounded by the ships of a dozen hostile alien races locked in bitter battle. A planet filled with ancient dead ruins and the crashed wrecks of thousands of starships. A hundred different races vying for control of the chaotic, battle-scarred landscape. And just when the imperial survivors thought all was lost, a gateway opening up, and hurling them to some far flung corner of the galaxy in relative safety.
For Millenia it was regarded as a fairytale.
Then in M36, an Explorator fleet found it, and cataloged its location.
Nurn V, Located in the far galactic north, most unusual - and most stable - warp anomalies in the galaxy. The area within the orbit of Nurn V's outermost moon is riddled with stable warp gateways - tunnels through space and time, leading all over the galaxy. Even the planet's surface is riddled with such tunnels - these smaller openings leading not to open space but to the surface of other planets.
The most common of these tunnels are the "rabbit-holes" - stable but outward only, depositing anything that enters it to a specific far flung location across the galaxy. Second most common are the "Maw-holes" which come and go without warning. Some sucking ships and other objects from remote parts of the Galaxy and vomiting them into orbit of Nurn V. Others which snatch up those same ships and spew them back into random galactic locations.
The rarest, largest and most powerful of the tunnels are the three "Eyes". They only open for minutes at a time and might go for months without opening, but each opens within a specific region of the galaxy every time - drawing in ships and debris from a great distance and spewing them into Nurn V's skies.
The most feared - the "Bale Eye" opens onto a storm-wracked region of the nightmarish eye-of-terror - each time it opens it could spew fleets of chaos space marines, legions of warp entities, pure necrotic warp energy, or sometimes (mercifully) nothing at all.
The second - the "Green Eye" opens deep in the heart of the Ork empire of Octavius. For long centuries it has spewed fleets of confused but delighted greenskins into the chaotic skies of Nurn V. In recent years it has also begun to spew swarms of Tyranid bio-ships - sometimes mid battle with the ork fleets.
The third - known as the "Silent Eye" used to be mostly inactive - for many Millenia it spat out nothing but the occasional wandering ship. In the last few centuries however, it has become ill-named - regularly spitting out Tau patrols and even attack fleets.
It is not known how old the Nurn system is, or if the space holes are natural or artificial. The robust but shattered ruins on its surface are unimaginably old - possibly far older than Eldar civilisation and perhaps even as old as that of the Necrons. There are those who whisper that the world's warp holes were the template on which the ancient Eldar webway was modeled.
Whatever its origins, none can deny it's unimaginable tactical value. A force that managed to claim Nurn V and build a stable garrison there might be able to map the most stable of it's warp-tunnels. Armed with such knowledge, that force would be able to deliver fast response fleets to several hundred locations across the galaxy. Other forces might use the tunnels to explore the galaxy, launch sudden strikes against unsuspecting foes, or even choose a random location for a mighty Waaagh!
For this reason, Nurn V has become one of the most contested worlds in the galaxy. It's surface and skies are constantly awash with battle - the conflict fueled by a steady influx of opposed forces snatched from across the galaxy. Every now and then some race gains the advantage for a while and builds fortified settlements and static defences - but never for long. The planet is contested by the galaxy's major races, and is constantly changing hands. But no-one ever really owns it.
And despite all the Adeptus Mechanicus has learned and cataloged about it, among the common soldiers of the Imperium it is gently slipping back into the realm of legend. Nurn V - the eternal battleground. To most, known only as...