At first it is a reason to get Gun drones with assault carbines everywhere (specially at least one on FW teams).gmaleron wrote:-The new Mob rule really hurts Orks unless they are given Eavy Armor, good for us they have to take a Mob check for EVERY failed Pinning and Morale check.
gmaleron wrote:-New Kustom Force Field can be a pain.
Kael'yn wrote:Popping transport then killing its passengers cannot be done with a single unit (like Split fire USR tell):
You pick one main target and secondary target before doing any shooting. So you cannot target an unit not disembarked.
The only way to do what you tell need less tools (that works too with DE wyches in raiders) : some Crisis with single FB and single Flamer shooting at a trukk. No TL needed
-They shoot the flamers firsts, hitting the trukk and doing 2D6 hits on passengers
-They fire the blasters, making the truk hopefully explode twice, doing others wounds on passengers
gmaleron wrote:-Meganobz...bring plasma, all I need to say to that, if running Crisis Suit heavy would recommend at least x1 team of them.
gmaleron wrote:-Fire Warriors with Pulse Carbines give Ork Boyz fits! Took x2 Devilfish with x6 Fire Warriors and kept forcing them to take Mob Rule after Mob Rule.
gmaleron wrote:-Bikes are troublesome, cheap with lots of cheap TL Dakka and getting into your face turn 2 really can cause issues.
gmaleron wrote:-The new Mek Gunz if spammed can really bring the pain, even to your Riptide. If someone is taking an excess of 10 or more would advise targeting them ASAP.
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