Combating the Invisible Centurian Star

Discuss both Auxiliary, Allied and Aliens tactics
Gunko
Shas
Posts: 45

Combating the Invisible Centurian Star

Post#1 » Sep 30 2014 12:15

On of my frequent opponent runs Grey Knights with Ultramarine allies.

His main death unit is Draigo, GK Librarian, Tigurius, and 3+ Centurians
Most of the time Tigurius has invisibility so that power will go off most of the time, then using Gate of Infinity to deep strike around the board.

Turn one he puts that unit as far away as possible or out of line of sight.
So far my strategy is to stay 30+ inches away and try to stop Gate with DtW rolls since my opponent will usually only put 2-3 dice towards that power and 4-6 on invis

On the off chance that Invis fails I put all fire into that unit that I can, but outside of that I don't have a great solution to combating that type of unit.
I've tried throwing markerlights at it but I'm lucky if I get 1 or 2 to stick which only helps out one other unit, I still can't drop a large blast since all things are snap firing. Most of my units are too few of shots (fusion or other AP1-2) to maybe take 1 or 2 models out if I'm lucky or allows his 2+ armor save to be taken.
You can't tie the unit in assault because Gate allows him to jump away, and Tau vs Draigo is fight I want to be in.

Does anyone have any other ideas or strategies?

tehlegend
Shas'Ui
Posts: 524

Re: Combating the Invisible Centurian Star

Post#2 » Sep 30 2014 12:34

MSU tactics should work well... Disperse your units and optimize their kit so you have a very high number of low model count units. The centurion star described above is very expensive and will take up a large portion of his points. If it can only kill one unit at best a turn he will have to consider splitting it and changing strategies, or fall behind as you tear apart everything else.

Naturally, marker lights will become less efficient in this setup, so try twinlinking crisis weapons and using markers only for removing cover.

This next part I'm not so sure about... But if invisibility forces shooting attacks to snap fire, check to see if we can benefit from CDS for BS2 during snap fire... I can't verify the wording in my current location.

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timb6ea
Shas
Posts: 485

Re: Combating the Invisible Centurian Star

Post#3 » Sep 30 2014 12:59

CDS only applies during overwatch.
Will Flak'O for food.

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Kael'yn
Fio'Ui
Posts: 1037

Re: Combating the Invisible Centurian Star

Post#4 » Sep 30 2014 02:00

Just had a silly idea : buy 20 kroots + 10 hounds and use them as deep strike "trap" : put them 2" away from each other and maximize their space on the board to have a "safe zone" (an unit like this is able to block an entire 12" square.

It works also on small units 2" spaced too.
.

Oh, and if snap shotting by the way, Broadsides on the move will be always twinlinked ... HYMP + SMS have a good volume of fire. Take gun drones for grav/las shielding and volume of twin-linked fire.

Almi
Shas
Posts: 11

Re: Combating the Invisible Centurian Star

Post#5 » Sep 30 2014 02:45

You can shoot first some markerlights, and improve your hp.

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CoffeeGrunt
Shas'Ui
Posts: 1122

Re: Combating the Invisible Centurian Star

Post#6 » Sep 30 2014 02:51

Ally in a Culexis Assassin.

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nic
Kroot'La
Posts: 633

Re: Combating the Invisible Centurian Star

Post#7 » Sep 30 2014 02:54

CoffeeGrunt wrote:Ally in a Culexis Assassin.


Beat me to it by the time it took to hit submit!

Spot on.

A Culexus assassin shuts down that unit better than anything in the game. The moment the assassin gets within 12" the invisibility stops working and they can no longer GoI anywhere - plus their warp dice then power him with extra S5 AP1 shots.

Gunko
Shas
Posts: 45

Re: Combating the Invisible Centurian Star

Post#8 » Sep 30 2014 03:20

Hmm yes the assassin sounds great. I'll definitely be checking that unit out

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Vector Strike
Shas'La
Posts: 656

Re: Combating the Invisible Centurian Star

Post#9 » Sep 30 2014 05:00

nic wrote:The moment the assassin gets within 12" the invisibility stops working


This alone is the best reason to get one. Man... lucky me my fellas don't abuse psychic powers (the oen who does plays Tyranids, so no Invisibility for him anyway). If they did, a Culexus would appear in EVERY list I'd make

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CoffeeGrunt
Shas'Ui
Posts: 1122

Re: Combating the Invisible Centurian Star

Post#10 » Oct 01 2014 01:57

Culexis' 12" bubble shuts down Blessings and Maledictions, prevents Warp Charge generation, and only allows Psykers to harness the Warp on a 6 rather than a 4+. Also induces a -3Ld penalty to Psykers, and as Nic said, she can throw down some S5 AP1 shots by stealing said Warp Charge.

Not to mention her AP2 blade that is Instant Death to Psykers, or to anything else on a 6. At the very least she will cripple this list, at her best she'll single-handedly shut down this unit for the game!

Protect her from reprisal fire, as she'll become target number one once your opponent sees what's happening, and you'll be golden!

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