Combating the Invisible Centurian Star

Discuss both Auxiliary, Allied and Aliens tactics
Gunko
Shas
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Combating the Invisible Centurian Star

Post#1 » Sep 30 2014 12:15

On of my frequent opponent runs Grey Knights with Ultramarine allies.

His main death unit is Draigo, GK Librarian, Tigurius, and 3+ Centurians
Most of the time Tigurius has invisibility so that power will go off most of the time, then using Gate of Infinity to deep strike around the board.

Turn one he puts that unit as far away as possible or out of line of sight.
So far my strategy is to stay 30+ inches away and try to stop Gate with DtW rolls since my opponent will usually only put 2-3 dice towards that power and 4-6 on invis

On the off chance that Invis fails I put all fire into that unit that I can, but outside of that I don't have a great solution to combating that type of unit.
I've tried throwing markerlights at it but I'm lucky if I get 1 or 2 to stick which only helps out one other unit, I still can't drop a large blast since all things are snap firing. Most of my units are too few of shots (fusion or other AP1-2) to maybe take 1 or 2 models out if I'm lucky or allows his 2+ armor save to be taken.
You can't tie the unit in assault because Gate allows him to jump away, and Tau vs Draigo is fight I want to be in.

Does anyone have any other ideas or strategies?

tehlegend
Shas'Ui
Shas'Ui
Posts: 524

Re: Combating the Invisible Centurian Star

Post#2 » Sep 30 2014 12:34

MSU tactics should work well... Disperse your units and optimize their kit so you have a very high number of low model count units. The centurion star described above is very expensive and will take up a large portion of his points. If it can only kill one unit at best a turn he will have to consider splitting it and changing strategies, or fall behind as you tear apart everything else.

Naturally, marker lights will become less efficient in this setup, so try twinlinking crisis weapons and using markers only for removing cover.

This next part I'm not so sure about... But if invisibility forces shooting attacks to snap fire, check to see if we can benefit from CDS for BS2 during snap fire... I can't verify the wording in my current location.

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timb6ea
Shas
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Re: Combating the Invisible Centurian Star

Post#3 » Sep 30 2014 12:59

CDS only applies during overwatch.
Will Flak'O for food.

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Kael'yn
Fio'Ui
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Re: Combating the Invisible Centurian Star

Post#4 » Sep 30 2014 02:00

Just had a silly idea : buy 20 kroots + 10 hounds and use them as deep strike "trap" : put them 2" away from each other and maximize their space on the board to have a "safe zone" (an unit like this is able to block an entire 12" square.

It works also on small units 2" spaced too.
.

Oh, and if snap shotting by the way, Broadsides on the move will be always twinlinked ... HYMP + SMS have a good volume of fire. Take gun drones for grav/las shielding and volume of twin-linked fire.

Almi
Shas
Posts: 11

Re: Combating the Invisible Centurian Star

Post#5 » Sep 30 2014 02:45

You can shoot first some markerlights, and improve your hp.

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CoffeeGrunt
Shas'Ui
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Re: Combating the Invisible Centurian Star

Post#6 » Sep 30 2014 02:51

Ally in a Culexis Assassin.

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nic
Kroot'La
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Re: Combating the Invisible Centurian Star

Post#7 » Sep 30 2014 02:54

CoffeeGrunt wrote:Ally in a Culexis Assassin.


Beat me to it by the time it took to hit submit!

Spot on.

A Culexus assassin shuts down that unit better than anything in the game. The moment the assassin gets within 12" the invisibility stops working and they can no longer GoI anywhere - plus their warp dice then power him with extra S5 AP1 shots.

Gunko
Shas
Posts: 45

Re: Combating the Invisible Centurian Star

Post#8 » Sep 30 2014 03:20

Hmm yes the assassin sounds great. I'll definitely be checking that unit out

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Vector Strike
Shas'La
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Re: Combating the Invisible Centurian Star

Post#9 » Sep 30 2014 05:00

nic wrote:The moment the assassin gets within 12" the invisibility stops working


This alone is the best reason to get one. Man... lucky me my fellas don't abuse psychic powers (the oen who does plays Tyranids, so no Invisibility for him anyway). If they did, a Culexus would appear in EVERY list I'd make

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CoffeeGrunt
Shas'Ui
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Re: Combating the Invisible Centurian Star

Post#10 » Oct 01 2014 01:57

Culexis' 12" bubble shuts down Blessings and Maledictions, prevents Warp Charge generation, and only allows Psykers to harness the Warp on a 6 rather than a 4+. Also induces a -3Ld penalty to Psykers, and as Nic said, she can throw down some S5 AP1 shots by stealing said Warp Charge.

Not to mention her AP2 blade that is Instant Death to Psykers, or to anything else on a 6. At the very least she will cripple this list, at her best she'll single-handedly shut down this unit for the game!

Protect her from reprisal fire, as she'll become target number one once your opponent sees what's happening, and you'll be golden!

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boomwolf
Shas'La
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Re: Combating the Invisible Centurian Star

Post#11 » Oct 01 2014 10:49

On other notes, invisibility does not apply very effectively on things that aim like orks to begin with.

So your drones are hardly effected, and tetras has decent chances to still acquire marks. anything that is twin-linked also can still get SOME hits done. (or anything that just shoots a hell lot.)

Allied doom scythe i also the instant death (quite literally) of the invis centstar. kharn also cares very little, as he hits on a fixed value rather than by WS, and his attacks are brutal enough to erase the squad.

por'el vior'la Kais

Re: Combating the Invisible Centurian Star

Post#12 » Oct 02 2014 12:28

guys come on, we play tau here. you can't just throw in some random unit from another codex just because it is OP.
am I the only one with pride here? besides, I don't see why having two dedicated markerlight squads won't solve the problem...
since when does invisibility make you snapfire anyway? I thought it would give stealth and shrouded which is fixed by throwing in two marker lights.
but besides that, I would say that if you want to find a solution, find a tau one. I mean if you don't you might as well bring all the OP things from every army,
meaning that the only tau that would be left will probably be a couple of riptides, which are what seems to be the mainstay of the lists here anyway.
cheesemongers *grumble grumble*

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nic
Kroot'La
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Re: Combating the Invisible Centurian Star

Post#13 » Oct 02 2014 01:12

por'el vior'la Kais wrote:since when does invisibility make you snapfire anyway?


Since 7th edition.

By all means try your approach and I would like to see how well you get on. A well played grav centurion star will not permit you to get into rapid-fire range and can soak a lot of damage with its 2+ multi-wound models and an Eternal Warrior wound tank up front; the odd snap-shot hit will struggle to take it down faster than its massed grav cannon take you down.

As for using allies, nobody is forcing you to. This one is not actually OP, it is a weird sort of anti-OP unit. If your opponent brings nothing OP (or even just non-warp-powered OP stuff) then it is mediocre at best.

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CoffeeGrunt
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Re: Combating the Invisible Centurian Star

Post#14 » Oct 02 2014 01:52

por'el vior'la Kais wrote:guys come on, we play tau here. you can't just throw in some random unit from another codex just because it is OP.
am I the only one with pride here? besides, I don't see why having two dedicated markerlight squads won't solve the problem...
since when does invisibility make you snapfire anyway? I thought it would give stealth and shrouded which is fixed by throwing in two marker lights.
but besides that, I would say that if you want to find a solution, find a tau one. I mean if you don't you might as well bring all the OP things from every army,
meaning that the only tau that would be left will probably be a couple of riptides, which are what seems to be the mainstay of the lists here anyway.
cheesemongers *grumble grumble*


With all due respect, this post shows you have no understanding of what the OP is facing, and is somewhat patronising as it implies we're all 'cheating' to help him win. Invisibility forces any unit firing at the Blessed unit to Snap-fire, and in combat they only hit on 6s as well. It's a very low WC power that is widely regarded as very OP in and of itself, so the ante has been upped in that regard.

Our Codex does have Markerlights, but as they're forced to Snap Fire, it becomes difficult to get a reliable number of them, especially as q competent opponent will be hammering them with everything they can muster. The best answers lie outside our Codex, and thus we are suggesting them to the opponent.

Please refrain from unhelpful posts such as this in the future, and look into the subject of discussion before entering it.

por'el vior'la Kais

Re: Combating the Invisible Centurian Star

Post#15 » Oct 02 2014 03:12

Nah I won't, I am done with "advanced" tau tactica anyway. You're a bunch of -snip- who think they are better then the rest. So with all due respect, (which is none) you can all sod off with your riptides and farsight enclaves. I believe there was another guy who posted a comment referring to the same problem. My suggestion: stop acting like arrogant -snip-! Kais out!

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boomwolf
Shas'La
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Re: Combating the Invisible Centurian Star

Post#16 » Oct 02 2014 03:39

Well than, I am sorry that you feel that way, but if you refuse to even be polite, than apparently this is not the community for you.

Altough I'd like to point out a few glaring points in your comments that make me believe you are either here on the purpose of complaining, or you are yourself suffering from the same self-entitlement you blame us for (and I'll ignore the sexsual slur, as even though I'm not, someone else here might be, and there is nothing wrong with that)

First you seem to be oblivious to the rules of the game, given that you think invisibility still works as it did in 6th. considering that its one of the most spoken powers out there and most (ab)used not knowing its details means you are very disconnected from the actual tactical and strategical meta.

Further, you blame us for "the riptide and farsight enclaves" to be own answer to everything-despite the fact nobody but you has even mentioned them here (and I checked), and they do not even make good options to combat the centurianstar to begin with.
Using allies IS a valid stratagy by the way, though not for everyone (I myself do not use allies or even auxiliary races, yet I have brought them up.) it is valid non-the-less, and also possible answers that do not involve allies have been proposed.

Finallny, and most unforgettable-you have chosen insults and assaults as your methods of communication. THAT I cannot let go, this is were we DO take pride, our tactical analysis and unit analysis that we do mainly during rule changes (that I have personally made multiple of these) are one thing, but keeping to a standard of polite behavior is where we truly defining ourselves.


So have a good day, and hopefully you will find a community more fitting to your style, but if you are not willing to shape yourself to the standards we have placed upon ourselves, I'm afraid your tantrum will gain you no sympathy.


I apologize if I stepped out of line here, but I felt that this needed to be said.


EDIT:
Back to topic, another idea came to my head, and I am suprised I forgot it until now considering how much I use it.
What you cant KILL, disable.
You only need to manage a single pinning wound (sniper kroot, sniper drones and gun drones) to potentially reduce the deathstar to the same state of snapshooting you are in, managing to kill 25% of it will apply a Ld check on top of it.

And the obvious solution to invis stars-avoid until the invis fails, than target all guns on it.

por'el vior'la Kais

Re: Combating the Invisible Centurian Star

Post#17 » Oct 02 2014 04:27

-snip- You must feel so superior. Good for you. But really, you must know what I am talking about beside my use of the nono words. If you do not, wel it is your choice to be ignorant, enjoy. I quit this sissy forum for Awesome People.
Edited for family friendly viewing - Sky

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CoffeeGrunt
Shas'Ui
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Re: Combating the Invisible Centurian Star

Post#18 » Oct 02 2014 05:42

por'el vior'la Kais wrote:-snip- You must feel so superior. Good for you. But really, you must know what I am talking about beside my use of the nono words. If you do not, wel it is your choice to be ignorant, enjoy. I quit this sissy forum for Awesome People.
Edited for family friendly viewing - shasocastris


Then leave, you won't be missed and I've Markerlit your account for deletion anyway.

You presence is simply a detriment, your knowledge of the game non-existent, and your argument more limp-wristed than the average CoD vs Battlefield argument on YouTube. You laugh at us for feeling superior, but it's only because you present such a pathetic waste of bandwidth that we have any reason to.

In a nutshell, stop using homophobic slurs and ad-hominem attacks in lieu of an actual point if you want to be taken seriously. It's a hilariously inept way of trying to make an impact.

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