Combating the Invisible Centurian Star

Discuss both Auxiliary, Allied and Aliens tactics
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boomwolf
Shas'La
Posts: 1570

Re: Combating the Invisible Centurian Star

Post#11 » Oct 01 2014 10:49

On other notes, invisibility does not apply very effectively on things that aim like orks to begin with.

So your drones are hardly effected, and tetras has decent chances to still acquire marks. anything that is twin-linked also can still get SOME hits done. (or anything that just shoots a hell lot.)

Allied doom scythe i also the instant death (quite literally) of the invis centstar. kharn also cares very little, as he hits on a fixed value rather than by WS, and his attacks are brutal enough to erase the squad.

por'el vior'la Kais

Re: Combating the Invisible Centurian Star

Post#12 » Oct 02 2014 12:28

guys come on, we play tau here. you can't just throw in some random unit from another codex just because it is OP.
am I the only one with pride here? besides, I don't see why having two dedicated markerlight squads won't solve the problem...
since when does invisibility make you snapfire anyway? I thought it would give stealth and shrouded which is fixed by throwing in two marker lights.
but besides that, I would say that if you want to find a solution, find a tau one. I mean if you don't you might as well bring all the OP things from every army,
meaning that the only tau that would be left will probably be a couple of riptides, which are what seems to be the mainstay of the lists here anyway.
cheesemongers *grumble grumble*

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nic
Kroot'La
Posts: 632

Re: Combating the Invisible Centurian Star

Post#13 » Oct 02 2014 01:12

por'el vior'la Kais wrote:since when does invisibility make you snapfire anyway?


Since 7th edition.

By all means try your approach and I would like to see how well you get on. A well played grav centurion star will not permit you to get into rapid-fire range and can soak a lot of damage with its 2+ multi-wound models and an Eternal Warrior wound tank up front; the odd snap-shot hit will struggle to take it down faster than its massed grav cannon take you down.

As for using allies, nobody is forcing you to. This one is not actually OP, it is a weird sort of anti-OP unit. If your opponent brings nothing OP (or even just non-warp-powered OP stuff) then it is mediocre at best.

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CoffeeGrunt
Shas'Ui
Posts: 1122

Re: Combating the Invisible Centurian Star

Post#14 » Oct 02 2014 01:52

por'el vior'la Kais wrote:guys come on, we play tau here. you can't just throw in some random unit from another codex just because it is OP.
am I the only one with pride here? besides, I don't see why having two dedicated markerlight squads won't solve the problem...
since when does invisibility make you snapfire anyway? I thought it would give stealth and shrouded which is fixed by throwing in two marker lights.
but besides that, I would say that if you want to find a solution, find a tau one. I mean if you don't you might as well bring all the OP things from every army,
meaning that the only tau that would be left will probably be a couple of riptides, which are what seems to be the mainstay of the lists here anyway.
cheesemongers *grumble grumble*


With all due respect, this post shows you have no understanding of what the OP is facing, and is somewhat patronising as it implies we're all 'cheating' to help him win. Invisibility forces any unit firing at the Blessed unit to Snap-fire, and in combat they only hit on 6s as well. It's a very low WC power that is widely regarded as very OP in and of itself, so the ante has been upped in that regard.

Our Codex does have Markerlights, but as they're forced to Snap Fire, it becomes difficult to get a reliable number of them, especially as q competent opponent will be hammering them with everything they can muster. The best answers lie outside our Codex, and thus we are suggesting them to the opponent.

Please refrain from unhelpful posts such as this in the future, and look into the subject of discussion before entering it.

por'el vior'la Kais

Re: Combating the Invisible Centurian Star

Post#15 » Oct 02 2014 03:12

Nah I won't, I am done with "advanced" tau tactica anyway. You're a bunch of -snip- who think they are better then the rest. So with all due respect, (which is none) you can all sod off with your riptides and farsight enclaves. I believe there was another guy who posted a comment referring to the same problem. My suggestion: stop acting like arrogant -snip-! Kais out!

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boomwolf
Shas'La
Posts: 1570

Re: Combating the Invisible Centurian Star

Post#16 » Oct 02 2014 03:39

Well than, I am sorry that you feel that way, but if you refuse to even be polite, than apparently this is not the community for you.

Altough I'd like to point out a few glaring points in your comments that make me believe you are either here on the purpose of complaining, or you are yourself suffering from the same self-entitlement you blame us for (and I'll ignore the sexsual slur, as even though I'm not, someone else here might be, and there is nothing wrong with that)

First you seem to be oblivious to the rules of the game, given that you think invisibility still works as it did in 6th. considering that its one of the most spoken powers out there and most (ab)used not knowing its details means you are very disconnected from the actual tactical and strategical meta.

Further, you blame us for "the riptide and farsight enclaves" to be own answer to everything-despite the fact nobody but you has even mentioned them here (and I checked), and they do not even make good options to combat the centurianstar to begin with.
Using allies IS a valid stratagy by the way, though not for everyone (I myself do not use allies or even auxiliary races, yet I have brought them up.) it is valid non-the-less, and also possible answers that do not involve allies have been proposed.

Finallny, and most unforgettable-you have chosen insults and assaults as your methods of communication. THAT I cannot let go, this is were we DO take pride, our tactical analysis and unit analysis that we do mainly during rule changes (that I have personally made multiple of these) are one thing, but keeping to a standard of polite behavior is where we truly defining ourselves.


So have a good day, and hopefully you will find a community more fitting to your style, but if you are not willing to shape yourself to the standards we have placed upon ourselves, I'm afraid your tantrum will gain you no sympathy.


I apologize if I stepped out of line here, but I felt that this needed to be said.


EDIT:
Back to topic, another idea came to my head, and I am suprised I forgot it until now considering how much I use it.
What you cant KILL, disable.
You only need to manage a single pinning wound (sniper kroot, sniper drones and gun drones) to potentially reduce the deathstar to the same state of snapshooting you are in, managing to kill 25% of it will apply a Ld check on top of it.

And the obvious solution to invis stars-avoid until the invis fails, than target all guns on it.

por'el vior'la Kais

Re: Combating the Invisible Centurian Star

Post#17 » Oct 02 2014 04:27

-snip- You must feel so superior. Good for you. But really, you must know what I am talking about beside my use of the nono words. If you do not, wel it is your choice to be ignorant, enjoy. I quit this sissy forum for Awesome People.
Edited for family friendly viewing - Sky

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CoffeeGrunt
Shas'Ui
Posts: 1122

Re: Combating the Invisible Centurian Star

Post#18 » Oct 02 2014 05:42

por'el vior'la Kais wrote:-snip- You must feel so superior. Good for you. But really, you must know what I am talking about beside my use of the nono words. If you do not, wel it is your choice to be ignorant, enjoy. I quit this sissy forum for Awesome People.
Edited for family friendly viewing - shasocastris


Then leave, you won't be missed and I've Markerlit your account for deletion anyway.

You presence is simply a detriment, your knowledge of the game non-existent, and your argument more limp-wristed than the average CoD vs Battlefield argument on YouTube. You laugh at us for feeling superior, but it's only because you present such a pathetic waste of bandwidth that we have any reason to.

In a nutshell, stop using homophobic slurs and ad-hominem attacks in lieu of an actual point if you want to be taken seriously. It's a hilariously inept way of trying to make an impact.

tehlegend
Shas'Ui
Posts: 524

Re: Combating the Invisible Centurian Star

Post#19 » Oct 02 2014 07:21

I guess acting like a spoiled delinquent is one round-a-bout way to beat the unit... Its not a solution I would recommend though.

As I recommended before, we have access to MSU tactics and can attempt to shut down the rest of his army around the expensive death star, we can also pull some cover shenanigans with units using stealth fields for the defensive side of the equation. Shadowsun kiting said unit with crisis suits in cover can absorb a lot of the grav shots with its 2+ cover, and kite away from assault the whole game, plus stacking drones for majority armor save 4+... It'll still need something to boost its accuracy though.

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Vector Strike
Shas'La
Posts: 639

Re: Combating the Invisible Centurian Star

Post#20 » Oct 02 2014 07:52

boomwolf wrote:EDIT:
Back to topic, another idea came to my head, and I am suprised I forgot it until now considering how much I use it.
What you cant KILL, disable.
You only need to manage a single pinning wound (sniper kroot, sniper drones and gun drones) to potentially reduce the deathstar to the same state of snapshooting you are in, managing to kill 25% of it will apply a Ld check on top of it.


Those are pretty wild chances. Hitting on 6, wounding on 4+ (T5) and they get a 2+ save. Don't think it's all that reliable.

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