por'el vior'la Kais wrote:since when does invisibility make you snapfire anyway?
por'el vior'la Kais wrote:guys come on, we play tau here. you can't just throw in some random unit from another codex just because it is OP.
am I the only one with pride here? besides, I don't see why having two dedicated markerlight squads won't solve the problem...
since when does invisibility make you snapfire anyway? I thought it would give stealth and shrouded which is fixed by throwing in two marker lights.
but besides that, I would say that if you want to find a solution, find a tau one. I mean if you don't you might as well bring all the OP things from every army,
meaning that the only tau that would be left will probably be a couple of riptides, which are what seems to be the mainstay of the lists here anyway.
cheesemongers *grumble grumble*
por'el vior'la Kais wrote:-snip- You must feel so superior. Good for you. But really, you must know what I am talking about beside my use of the nono words. If you do not, wel it is your choice to be ignorant, enjoy. I quit this sissy forum for Awesome People.
Edited for family friendly viewing - shasocastris
Back to topic, another idea came to my head, and I am suprised I forgot it until now considering how much I use it.
What you cant KILL, disable.
You only need to manage a single pinning wound (sniper kroot, sniper drones and gun drones) to potentially reduce the deathstar to the same state of snapshooting you are in, managing to kill 25% of it will apply a Ld check on top of it.
And the obvious solution to invis stars-avoid until the invis fails, than target all guns on it.
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