Vay wrote:For our meta:
With powers combined, the named greater demon of Zeentch has 2+ invuln re-roll ones (The 999 guy). Also kills like a champ, but with the first thing does any thing else matter? 6+ wounds with 2+ invuln reroll ones does not die. With the nerf to D, your playing Russian roulette and hoping for a 6.
2000 Nids + 1000 Nurgle-Marines VS 1000 Alpha Legion, 1000 Demons, 1000 Tau
And yes, back left is a very not kill able TYRANID HIEROPHANT BIO-TITAN.
1-4 turns (time stopped but it was TYRANID HIEROPHANT BIO-TITAN vs rest of our army moving and hiding). Victory was achieved by circumventing the Titan and slowly killing the back field while "hiding" from its view. Playing points wins us the game 20 vs 7.
1 400ish point killing machine demon prince and a bloodthirster gave a go at the TYRANID HIEROPHANT BIO-TITAN, killed like little snotlings.
If you are at 1000 points and face a TYRANID HIEROPHANT BIO-TITAN, best tactic is to avoid and out maneuver. Cover and los blocking drastically reduces its kill capability. It will kill what it catches though and you will not kill it. (Amazing stats and abilities to not die)
Very very fun game, it was very interesting to know that I could not take out my enemy but that I could win the war.
I was using a:
3 XV8 Deathrains
1 XV8 Burning Eye
1 XV9 Storm
2 Tetras (campaign bonus - Story linked to be on Armageddon and counts above the 1000)
2 Remoras (MVPs of the mission killing 1 Nurgle demon prince and large sections of the back field while hiding from the TYRANID HIEROPHANT BIO-TITAN)
Vector Strike wrote:With the new Dark Eldar Supplement, it's pretty difficult to kill Talos and Cronos now.
1. There's a new formation made of a Haemonculus, a Talos and a Cronos - to which the Haemy cna buy a Webway portal and arrive on the spot it needs to via DS
2. They all have FnP 5+
3. The Cronos can get an upgrade that ups its unit's FnP by +1.
S, 2 T7 3W 3+ save with FnP 4+ monsters that will arrive at 1" from whatever it'll want to charge in their next round... ah, it's a formation - so the DE player can grab as many as he wants. Interceptor? Nothing short of S8 AP3 or better will dent this thing. Tried a full unit of HYMP broadies... to score 1 wound.
boomwolf wrote:WG are some nasty folks no matter what they shoot at. even superheavies got what to fear there.
Suprisingly though, I think we got one of the most unkillable combos possible
Aun'va+attached commander with iridium and stims (and shield gen insurance if you feel like it)
The sheer number of rolls a shot needs to get through in order to land a wound is stunning, and you got plenty off (use the bodyguards fist to die in order to get T5 later on)
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