Most survivable enemies encountered?

Discuss both Auxiliary, Allied and Aliens tactics
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Vay
Shas'Ui
Posts: 875

Re: Most survivable enemies encountered?

Post#11 » Nov 26 2014 01:36

I love killing wraithknights... and riptides... "big game hunter" (one of our tau players used to Riptide X 2 and deathrain me, Cat and mouse with rocket launchers is a blast. Like chess Queen vs Queen)
Shas'o Gann'yr is right though, what one thinks is un-kill-able is immortal.
Shas'O Kais Vay Shone’nan

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nic
Kroot'La
Posts: 743

Re: Most survivable enemies encountered?

Post#12 » Nov 26 2014 02:34

Vay wrote:For our meta:

APOC:

With powers combined, the named greater demon of Zeentch has 2+ invuln re-roll ones (The 999 guy). Also kills like a champ, but with the first thing does any thing else matter? 6+ wounds with 2+ invuln reroll ones does not die. With the nerf to D, your playing Russian roulette and hoping for a 6.



Times like that you wish you brought some psyker allies along - Banishment is the primaris for Sanctic so you always have some chance against the dreaded 2++ re-roll daemon nonsense. Or a Culexus, never leave home without your blank :evil:

One of my son's friends had a Defiler that just would not die - its ability to make invun saves once it was down to 1HP and then start making IWND rolls was legendary. No reason, just statistical fluke. Cue high fives when deathrains + riptide + missileside finally did the job earlier this month.

Anyway, sensible answer, daemons with 2++ and the re-roll unless you have the right allies.

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Kilmor
Shas
Posts: 29

Re: Most survivable enemies encountered?

Post#13 » Nov 26 2014 04:15

Let's see

2++ reroll deamons, great unclean one, flying nurgle princes.

Iron hands chapter master on bike with command squad. 2+, 3++, 4+fnp and iwnd.

Necron chariot lord is a pain. The trans ctan is sooo strong too.

The heldrake is probably the most durable flier, and chaos lords with good boons andrelics can be a pain too.

Eldar have above average survivability on a lot of things, but nothing un killable. Tyranids go for volume of wounds, not actually great stats. And cover saves.

Dark eldar archon is still good with 2++ with some bodyguards.
Ork boss on bike with lucky stick can get crazy good too.

Most armies have one or two really tough units. Tau and eldar are about in the same boat.

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Nevar
Shas'Vre
Posts: 663

Re: Most survivable enemies encountered?

Post#14 » Nov 26 2014 06:38

The Tyranid Heirophant Bio-titan.

I own one and have fielded it many times at my LGS in normal games, tourneys, and kill the titan games.

One time it was reduced to 1 wound by turn 7 with entire IG platoons pumping it fill of lascannon.

And that was when I though Tyranid regen was on a 6+. Turns out regen is a 4+ to regain a wound... now it is pretty unkillable. Fusion blasters wound the beast on 5+, it has a 6++ and FnP with Regen. Oh and 2+ armor if that even matters. Amazingly durable with 10 wounds to start and T9. I would rather fight a Manta TBH.

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Vay
Shas'Ui
Posts: 875

Re: Most survivable enemies encountered?

Post#15 » Nov 26 2014 07:58

Lol, we faced it in a 3K v 3K game... it more or less did what it wanted to do and no way we were going to kill it within 7 rounds. Mini-Bat-Rep sums it up:

2000 Nids + 1000 Nurgle-Marines VS 1000 Alpha Legion, 1000 Demons, 1000 Tau
And yes, back left is a very not kill able TYRANID HIEROPHANT BIO-TITAN.
Image

Battle Report:
1-4 turns (time stopped but it was TYRANID HIEROPHANT BIO-TITAN vs rest of our army moving and hiding). Victory was achieved by circumventing the Titan and slowly killing the back field while "hiding" from its view. Playing points wins us the game 20 vs 7.
1 400ish point killing machine demon prince and a bloodthirster gave a go at the TYRANID HIEROPHANT BIO-TITAN, killed like little snotlings.

If you are at 1000 points and face a TYRANID HIEROPHANT BIO-TITAN, best tactic is to avoid and out maneuver. Cover and los blocking drastically reduces its kill capability. It will kill what it catches though and you will not kill it. (Amazing stats and abilities to not die)

Very very fun game, it was very interesting to know that I could not take out my enemy but that I could win the war.

I was using a:

1 Raven
3 XV8 Deathrains
1 XV8 Burning Eye
1 XV9 Storm
1 XV109
2 Tetras (campaign bonus - Story linked to be on Armageddon and counts above the 1000)
2 Remoras (MVPs of the mission killing 1 Nurgle demon prince and large sections of the back field while hiding from the TYRANID HIEROPHANT BIO-TITAN)
Shas'O Kais Vay Shone’nan

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shas'o gann'yr
Shas
Posts: 20

Re: Most survivable enemies encountered?

Post#16 » Nov 27 2014 08:51

Vector Strike wrote:With the new Dark Eldar Supplement, it's pretty difficult to kill Talos and Cronos now.
1. There's a new formation made of a Haemonculus, a Talos and a Cronos - to which the Haemy cna buy a Webway portal and arrive on the spot it needs to via DS
2. They all have FnP 5+
3. The Cronos can get an upgrade that ups its unit's FnP by +1.

S, 2 T7 3W 3+ save with FnP 4+ monsters that will arrive at 1" from whatever it'll want to charge in their next round... ah, it's a formation - so the DE player can grab as many as he wants. Interceptor? Nothing short of S8 AP3 or better will dent this thing. Tried a full unit of HYMP broadies... to score 1 wound.


I was able to kill this formation with Wraithguard. I rolled two 6's to wound with the Wraithcannons and got his Haemonculous with the last shot from the squad. I don't know what I could have done to stop this nonsense playing Tau.
"In the end, the final arbiter is victory"

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boomwolf
Shas'La
Posts: 1752

Re: Most survivable enemies encountered?

Post#17 » Nov 27 2014 02:34

WG are some nasty folks no matter what they shoot at. even superheavies got what to fear there.

Suprisingly though, I think we got one of the most unkillable combos possible

Aun'va+attached commander with iridium and stims (and shield gen insurance if you feel like it)

The sheer number of rolls a shot needs to get through in order to land a wound is stunning, and you got plenty off (use the bodyguards fist to die in order to get T5 later on)

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nic
Kroot'La
Posts: 743

Re: Most survivable enemies encountered?

Post#18 » Nov 27 2014 03:24

boomwolf wrote:WG are some nasty folks no matter what they shoot at. even superheavies got what to fear there.

Suprisingly though, I think we got one of the most unkillable combos possible

Aun'va+attached commander with iridium and stims (and shield gen insurance if you feel like it)

The sheer number of rolls a shot needs to get through in order to land a wound is stunning, and you got plenty off (use the bodyguards fist to die in order to get T5 later on)


Is it really bad of me to want to try this with O'Vesa just once. It is not really unkillable as a shooting unit can outflank the wound tank up front or an opponent can just assault it. Ridiculously tanky and unfluffy way to get Ld boost across the whole table in a large game.

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boomwolf
Shas'La
Posts: 1752

Re: Most survivable enemies encountered?

Post#19 » Nov 27 2014 08:54

Unfluffy?
You got yourself Aun'va overseeing the battle, with the commander providing him personal defense.

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Jochmann
Shas'Ui
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Re: Most survivable enemies encountered?

Post#20 » Nov 27 2014 09:25

Yes, an illoyal honoris causa Farsight Enclaves Commander from the Earth Caste provides protection for Mr. Tau'Va himself, keeper of the rules, warden of the Caste seperation, Guardian of the Greater Good and strongest Tau Empire opponent of O'Shovah. I would deem it unfluffy to the extrem.

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boomwolf
Shas'La
Posts: 1752

Re: Most survivable enemies encountered?

Post#21 » Nov 27 2014 11:53

Well, yea. O'vesa is pushing it. bad.

But he can be played as another pilot, its not like his suit is THAT special. and farsight can be the pre-enclaves dude.

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Myrdin
Shas
Posts: 403

Re: Most survivable enemies encountered?

Post#22 » Nov 28 2014 03:39

How do you want to join in MC to the Ethereal ? I thought MC rules go before IC strikes in and its says MC cannot join other units...(thats pretty much the same as attaching a Hive tyrant to anything other than Tyrant Guard - you cant)

My contribution: Necron Lord on Chariot is what i usually face - 2+ 3++ and chariot chasis.
Its funny though that what counters him best - are the Storm of Fired Sniper drones rapid firing into him. You Need 6 to snipe him from the charriot and then another 6 to reduce him to his 3++ save. Then he rolls.
But boy believe you me this is crazy if you kill him in one go (happened to me) :D Without the snipers though its much harder to counter.

Personally i would also add Draigo to the pile of tough stuff, but since he has been moved to a Lord of War, you see him a bit less i guess.

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shas'o gann'yr
Shas
Posts: 20

Re: Most survivable enemies encountered?

Post#23 » Nov 28 2014 06:14

The rules seem to say that even with Independent Character, O'Vesa couldn't join up with any other Independent Characters. However, there is nothing stopping O'Vesa from joining a unit that does not have an IC in it. He could join a Crisis Team, for example.


I don't have my Codex with me, so I can't determine if Aun'Va is an IC or not. If he's not, O'Vesa could join him.
"In the end, the final arbiter is victory"

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Nevar
Shas'Vre
Posts: 663

Re: Most survivable enemies encountered?

Post#24 » Nov 28 2014 11:34

I have pulled a Necron Lord off his chariot and beat him to death with Kroot Carnivores several times. He is very hard to shoot, but melee can end him pretty easy with his I2. Mind Shackles don't really effect a 30 man blob of kroot. :D

I had them kroot looping my battle line to protect my main line from chariot charges... carnivores and hounds took losses, then ties him in melee for 3 turns. They broke, escaped, reformed, and charged back into the newly reanimated Lord and pulled him off and finished him. Good times. Not statistical but awesome events.

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nic
Kroot'La
Posts: 743

Re: Most survivable enemies encountered?

Post#25 » Nov 28 2014 01:16

shas'o gann'yr wrote:The rules seem to say that even with Independent Character, O'Vesa couldn't join up with any other Independent Characters. However, there is nothing stopping O'Vesa from joining a unit that does not have an IC in it. He could join a Crisis Team, for example.


I don't have my Codex with me, so I can't determine if Aun'Va is an IC or not. If he's not, O'Vesa could join him.


Aun'Va is not an IC which is pretty much his problem as an HQ choice. By the rules it's fine, it is however a fluff atrocity :-(

Still dies horribly to assault so it is really just a way to make Aun'Va survivable in the backfield projecting his bubble of Ethereal goodness.

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