Clever Ork hordes

Discuss both Auxiliary, Allied and Aliens tactics
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Deepstrike
Shas
Posts: 355

Re: Clever Ork hordes

Post#11 » Jan 04 2015 05:42

LOL! Hey Kael'yn I just sent him a pm with this info too... Wasn't sure if anyone else was helping him or not.

That being said, I didn't put in all of the other nice info that you posted here either. :P nice summary. :D

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Kael'yn
Fio'Ui
Posts: 1037

Re: Clever Ork hordes

Post#12 » Jan 04 2015 06:02

Shas 'o Deepstrike wrote:LOL! Hey Kael'yn I just sent him a pm with this info too... Wasn't sure if anyone else was helping him or not.


My sparring Ork partner is currently hibernating... So my spies have waking problem when interrogating one of his grot to get the info ! ;)
Our space station is quit empty on week-end. Our Ork specialists may return in few days, I suppose.

slothosaurus
Shas
Posts: 17

Re: Clever Ork hordes

Post#13 » Jan 04 2015 07:07

Not sure how you'd have any serious AP strikes without the rail side, but consider some missile-sides against orcs maybe? I don't have too much experience, but 24 twin-linked shots at 36" that could end up glancing vehicles as well seems pretty powerful. They're also very survivable. So that helps. Although, I would want someone else to back this advice up before posting. I'm not close to a veteran. In a 1500 point game, it seems reasonable to fit in a 195 pt unit of 3 for all 24 shots.

Also, I'm with the guy who said not to knock your stealth team! They can be very powerful!

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Jefffar
Shas'Vre
Posts: 965

Re: Clever Ork hordes

Post#14 » Jan 04 2015 10:10

So if the Warlord is dead, the Orks can't WAAAGH!? Interesting and possibly tactically useful.

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Deepstrike
Shas
Posts: 355

Re: Clever Ork hordes

Post#15 » Jan 04 2015 11:18

According to the codex... Yes. I didn't even think about it like that... Very interesting indeed!!! :biggrin:

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armchairgeneral
Shas
Posts: 15

Re: Clever Ork hordes

Post#16 » Jan 04 2015 11:47

I had the same problem when i fist started out the friend who was teaching me was an ork horde player and would wipe the floor with me time after time for months. But what i learnt from my continuous and unrelenting beat down sessions is that

1. blast markers are great ( i would aim to try and take out as many models from multiplue units as possible watching orks fall back or kill each other is always strangely rewarding)

2. try giving firewarriors carbines 2 shots at 18" with pinning might slow them down.

3. deploy as far back as possible in an organsised blob over watch will hurt more then

4. try farsight enclaves the prefered enermy in close combat will help

5. invest in a flyer or 2 and some more riptides I got mine second hand from one the numours facebook buy swap sell pages for under $50 each

TL;DR - create space blast maker FSE gives you prefered enermy

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Shymer
Fio
Posts: 117

Re: Clever Ork hordes

Post#17 » Jan 05 2015 04:51

If you want to keep some distance from an enemy army with lots of models focused on melee then you may want to look at a couple of things from Stronghold Assault. Firstly, tanglewire can be purchased which is dangerous terrain and doesn't offer much cover to enemy troops. You may want to put that on the flanks to make him think twice about running down the side of the board. Similarly tank traps can be deployed to limit the rate (or dictate the route) by which trukks and other vehicles can traverse the battlefield.

You can combine this with an Aegis Defence Line (and quadcannon to help nullify the flying threat) to give your units some configurable cover - or a Promethium pipeline, perhaps - to give you easy access to a large number of Torrent weapons (XV8 crisis suit team with lots of flamers might be good against Orks - keep them close to a pipeline and the results could be amazing). Flamers also good against open-topped enemy transports.

Don't forget to throw Photon grenades at an ork unit if they are in range. They tend to have poor initiative and can be vulnerable to blind.

They are also vulnerable to morale damage. Try and snipe high leadership characters (a job for your Kroot) and focus fire on units to force morale checks. Also then maximises your pinning chances using pulse carbines/gun drones.

An Ethereal can help stiffen resistance to assault, but I have found that sense of stone doesn't offer as much benefit as storm of fire (overwatch). When combined with good troop positioning and supporting fire rules (particularly with flamer-equipped suits), then you can cause a great deal of damage to an enemy charging you. I like to combine the Ethereal with a Cadre Fireblade to create a solid infantry firebase for my fire warriors.

If the enemy has large units, then you could give him a headache by using single crisis suit units with dual flamers and deep-striking them all over the backfield. If you lose one or two of them to mass assaults, then the enemy has wasted a turn and possibly charged away from your other troops. If he ignores them, then two templates from each suit which ignores cover can cause some casualties. You may need to use Farsight enclaves to get enough FoC slots to accommodate this tactic.

Also - in all this - what are the victory conditions in your games? I sometimes get side-tracked killing/being killed by a foe and forget that victory points win games - and that doesn't always mean having to kill the enemy.
Shas’O Sa’cea Kar’Li Cal’Cha “Commander Fairlight”

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coldwind
Shas
Posts: 17

Re: Clever Ork hordes

Post#18 » Jan 05 2015 10:52

thank you for all the advice it is much appreciated! :biggrin:

Also - in all this - what are the victory conditions in your games? I sometimes get side-tracked killing/being killed by a foe and forget that victory points win games - and that doesn't always mean having to kill the enemy.


generally we play annihilation so killing is the only major goal, though we often add secondary circumstances like line breaker and slay the warlord to mix it up a little,, i have been trying to get a relic scenario going so that is also likely to happen but it will almost certainly be annihilation.
by the Tau'va these gue'la have a lot of tanks.

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Kael'yn
Fio'Ui
Posts: 1037

Re: Clever Ork hordes

Post#19 » Jan 05 2015 11:02

coldwind wrote:generally we play annihilation so killing is the only major goal, though we often add secondary circumstances like line breaker and slay the warlord to mix it up a little,, i have been trying to get a relic scenario going so that is also likely to happen but it will almost certainly be annihilation.


Anihilation is boring... And favors Orks or Nids (difficult to wipe out 30 models meatshield units before they run into your lines and kill you in melee). They can assault multiple units loosing the +1 A, but then are assured to tie you in a desperate fight.
The Maelstrom missions (or even the Eternal war ones with objectives to grab) are better balanced. I lost a game against Nids (with GK) and won against Necrons (with Tau), just because the most mobile and/or resourceful army grab objectives in the right time even if its ranks are severly depleted.

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coldwind
Shas
Posts: 17

Re: Clever Ork hordes

Post#20 » Jan 05 2015 11:06

Anihilation is boring... And favors Orks or Nids (difficult to wipe out 30 models meatshield units before they run into your lines and kill you in melee).


Very true and i dislike it because i have played it so much and can count how many times i have won on my fingers, which is why I have been trying to get one going. but anihilation is quickest to start so it often goes first.
by the Tau'va these gue'la have a lot of tanks.

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