I played against my friend's Eldar today. He effectively tabled me turn 2.
Both armies were 1750
Commander - 2x Fusion PEN, Stim, TL
Shadowsun - no drones
Body Guard Crisis Suit - 2x Fusion, TL - This group in reserve
Two Riptides - Ion, FB, EWO
Crisis team - 2x MP, TL / Crisis 'vre CnC MS3, DC - 6 drones
Three 12x Firewarrior teams - EMP
Two Sky Rays
Ageis Line with Quad gun.
5x Dire Avengers guys- Wave serpent
5x D flamer guys - Wave Serpent
Two Warp Spider squads of 5.
4x Eldar Jet Bikes with Scatter guns I think.
A Wraith Knight.
He went first, and his warlord trait was infiltrate. So he infiltrated his D flamer guys in their wave serpent, his "seer council" (so the warlock and farseer), his warp spiders, and his bikes. Warp spiders jumped up and killed my Riptide in a turn of shooting. The bikes came to my left flank and killed 2-3 fire warriors on the side. His WK stripped 2 HP off one of my Skyrays and immobilized it. His Farseers and crew put doom on my other riptide, and buffed themselves with conceal and +1 to invuln, making them 3++ and sitting on my right flank. The council fired and wave serpent fired into my ripitde and brought him down to 3 wounds remaining.
My missile crisis suits did some work and actually killed 3-4 of his warlocks because he got really unlucky saves. The Fire warriors and my riptide did together one wound or so on the council. The Skyrays unloaded all of their missiles and took 3 wounds off of the WK. The fire warriors on my left flank shot at the bikes but nothing else happened.
I forgot how my Riptide died. I think he just shot more wave serpent shots at it. He kept debuffing it with doom. His council rolled up, fired on my fire warriors on the right flank and made them run. His bikes finished up my fire warriors on the left side. The WK killed my dead in the water sky ray, and missed the other. The Warp Spiders rolled up, and finished off my Fire warriors who began to run at 3 men left.
His other warp spider squad shoots at my crisis missile suits and kills all of them but the buffer and some drones.
At this point I essentially lost. I had no answer to any of his tanks moving around, one of which had the D flamer guys in it. I only have MLs on my crisis suits, a squad of fire warriors (other two were down to 3 and 5 men) and a skyray with no missiles, shadowsun hadn't come in yet. Shadowsun and her group come in. I land right near the WK, almost mishap, and with PEN chip, I take off his remaining wounds. I pretty much just stopped caring at that point. My Fire warriors squad that was left scooted up, and the Sky ray that wasn't dead lit them up along with the crisis squad. I buffed them and shot up his remaining Farseers, finally killing them. And that was it.
His wave serpent rolls up, and drops D flamers on my Sky ray, killing it and some fire warriors that were left. He jumps his spiders closer and tears up my last big fire warrior squad. They hold out with one or two guys left. The other squad of 3 firewarriors ran off the board. Shadowsun's group gets shot at by the other wave serpent and some dire avengers, He scoots his other warp spider squad towards shadowsun shoots at them and leaves 1 wound on all of them but they hold out. He charges and kills the last fire warrior. He charges shadowsun with his warp spiders. IIRC, I killed two of his guys, but I had one wound on each of my remaining guys left.
I can't really do anything at this point. I have marker lights on a crisis suit team and shadowsun's group. I humor him so he can use his mans and continue to play. I do some silly challenges and try to get some more VP through maelstrom shenanigans. Works to some degree and I get some combat in on his warp spiders on my line. End up punching a one I believe, but I died. Shadowsun
and her group jumps over an obstruction to shoot at a retreating warp spider. I knew he could do his jet move during shooting and he just used it to jump LoS. The rest of the squad members shot at a wave serpent, killing it.
He finishes off my crisis suit team. Finishes off my commander team. Game over.
The Eldar codex is very strong. His list was mainly detachments that offered him buffs for taking them. So for example, all his warp spiders were BS5, IIRC, wound on I, so he was wounding my riptide on 2s. AP 1. They have the best psykers in the game. There's little to no chance of an Eldar player ever having to take perils if they have enough warp charges. They get an ability that lets them expend WC to ignore perils. Arguably they are stronger psykers than Grey Knights are, with more options and better flexibility. This really made me upset. He took powers off of the Sanctic tree. This tree makes all of your doubles on a test count towards perils, not just double sixes. I play Grey Knights, and I'm like, oooh better be careful you might hurt your brain. NOPE, he can just expend a WC and the perils doesn't count. Eldar are better at using Sanctic powers than Grey Knights apparently.
Mobility. Warp Spiders are CRAZY mobile, and with the infiltrate warlord trait was easily able to reach, and one shot my Riptide with no problems. His warp spiders were MVPs and did the most work on the battle field. Bikes were hard to hit and pretty mobile too, but didn't really do too much. Still, they were a strong shooting platform and super mobile.
The WK was, I suppose, lack luster. He did some work on my Sky Rays, so points for points, he didn't actually get his points back in shooting. However, just like a Riptide, he was there to soak attacks, which he did well.
I really have no idea what I could have done differently. I suppose I could have ignored the WK and attacked something else with the skyrays, but the Farseer squad had 3+ invulns. I don't know how effective that would have been. My riptides didn't get a chance to do *anything* and my fire warriors were pretty useless.
I have no idea what to do to combat this army. I'm not a very good player, and I'm super frustrated. So much so that I think I'm just going to not play my Tau until the next codex drops, whenever that is. I can't beat my friend's Eldar. I can't beat my friend's Necron. It's just frustrating that an army like Eldar have SO MUCH BAD WORD BAD WORD going for them. They have no draw backs AT ALL.
And then my friend started talking about how Vipers are awful units. A fast attack 40pt 10/10/10 open top HP2 model base with normal guns that have like S5 AP4 and S4 AP6 guns? That for 10 more points can get a S8 AP2 48'' Lance gun. Let that sink in for a moment. That's a unit he thinks is awful in his codex and is *easily* better than a piranha for the points, and tow Vipers with that loadout could compete and probably do better than a BAD WORD Hammerhead with a rail gun.