Stygian wrote:With what you have just crash farsight into the heavy weapons team, use the hammerhead to take down any vehicles he has, then use your firewarriors to claim objectives or safely snipe the guardsmen from 30". In a straight up gunfight between gaurdsmen and firewarriors you should win, especially if you get to shoot first
ShasODerpy wrote:Farsight is great for the smaller 500pts battles.
Against IG he's a god in CC, play him agressive, and try to get into CC as much as possible.
Do take care around Str8AP3 shooting though, (Krak missiles etc.) as these are enough to Instant-death him after just a single failed 4++ save.
Replace the Bodyguards with a regular Crisis Team. They are 10pts cheaper each, and the minor bonusses the Bodyguards get does not outweigh the 20 pts saved.
What weapons do they have? every Crisis suit is allowed to take 3 weapon/sub-systems, and each should at the bare minimum always take 2 of those with them (preferably guns, since unlike most models, Crisis Suits can fire both at the same time!).
In combination with Farsight, seeing how you're up against IG, are short on points, and already have a HammerHead to deal with armor, I'd advice you take 2x BurstCannons, or MissilePod + Flamer. Or if you're feeling brave, 2x Flamers (because Farsight doesn't scatter if you choose to deepstrike)
Drop the 2x Fire Warrior Shas'ui's and save another 20 pts. The extra leadership they give is usually not worth the 10 pts.
For the Hammerhead, drop the Automated repair, and with the points saved above add Longstrike,
Rolling 1's is a Hammerhead's nightmare, and with Longstrike you get to re-roll olmost all of them VS an IG opponent.
Due to the Bodyguards initially not having any weapons, you might now be over the 500 pts limit.
As the saying goes, Boys before Toys wins you most games. So the best thing to drop first, would be Longstrike, any leftover points can then be re-filled with Gun-Drones.
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