Shuragel wrote:The double Strike Force is certainly feasible in 1500 points. A minimum of this detachment only requires a whopping: 30 tactical marines, 10 devastator marines, 10 assault marines, a Chaplain and a Chapter Master. Which adds up to slightly over 1000 points. Which leaves plenty of points for the rest of your army or for upgrades. Everything gets objective secured in the formations, and all rhinos, drop pods, and razorbacks are free for anyone in the formation who can purchase them, if they want. Drop pods are another one I am worried about, but at the moment, all I see are the razorbacks. 30 TL strength 5 AP 4 shots added to the list for no cost. Salamander doctrines for 6+ FnP makes everyone slightly tougher or Ultrasmurfs for the triple threat tactical doctrine (1 for the whole army, and one for each of the strike force formations)
While tactical marines can be underwhelming on their own, they do gain the security of the vehicles to get into double tap range and then charge range with far less worry. Drop Pods we have interceptor to help handle them, and half cannot arrive until turn 2.
Jefffar wrote:Fortunately Tau have access to a formation that can spam up to 12 strength 6 and 52 strength 7 shots a turn and divide them up among three or more targets depending on wargear selected. This formation also happens to have Tank Hunters.
I expect a lot of Razorbacks and Rhinos won't escape their deployment zone.
Shuragel wrote:And worst of all, if the destroyed vehicle was close enough, they might then be in charge range on the Opponents' turn
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