Hmm... that's a shame. All I can really find is some charts that give you an idea of whether or not an army is shoot-y or melee oriented, horde or heavily armored, fast or slow.
I have the following:
[spoiler=]a cadre fireblade
6x stealth suits
1 Sniper + 3 S. Drones
ADL + Quadgun
I'm trying to go for an intermediate between casual and competitive so that I can run it in both.
Also - I'm a little bit hesitant about forge world stuff, but am willing to spend around $60/mo. to get the army where I want it.
Right now, I'd be using my army as the following:
anti-horde: missile-sides, pie-plates off the IA & hammerhead, FW on overwatch w/ supporting fire
anti-MEQ: most things
anti-TEQ: missile-sides (if they're moving in to attack), pie plates off the IA & hammerhead, and crisis suits
anti-tank: hammerhead and crisis suits
Rear: FW & ADL, Missile-sides
Mid-field: Riptide, pathfinders for support
Forward: Crisis suits
the list is very weak on Anti-Air, but the missile-sides can probably glance things to death. I used to have a quad gun in there, but after some play testing, I decided I'd rather have the Shas'vres. I'm all about reliability in my army, and the missile-sides are too easy to send off the board's edge (where I normally like to keep them)
I'm looking for a commander HQ to throw in with my riptide (but that's a huge point sink, and I already have tank hunter because of the firebase support cadre. probably over-buffing), and really like shadow sun's ability to give my team infiltrate (to get my crisis team further up, and wreck tanks even harder)[/spoiler]
edit: keeping my list and options in spoilers because this isn't the right sub-forum for cadre building, and because I'm looking for info on other armies here.