Facing Khorne Daemonkin - Thoughts please

Discuss both Auxiliary, Allied and Aliens tactics
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deathboon
Shas'Saal
Posts: 193

Re: Facing Khorne Daemonkin - Thoughts please

Post#11 » Jan 18 2016 10:44

Take the drones out of your suit units and put them into a Drone Net. As separate squads they can stand between your battle suits and his assault troops, have all the mobility of your suits, and gain the benefit of having +1 BS for all your drones as well as intercepter and jink etc. You might have to lose a drone or 2 to pay for the +2pt/model tax of taking them as squads instead of upgrades, but the tactical advantage of getting them between your suits is well worth it. When he assaults your drones you can overwatch with supporting fire from suits, and when the drones die to the assault, you get a full extra round of shooting and later overwatch on the unit before he can make his close combat attacks. That should help you significantly. Playing all suits you should be charging up the field to meet him with everything behind a line of drones, and then start the falling back shooting game. Just be very careful to know exactly what his maximum charge distance is per turn, and try and keep that between you as much as possible.
Remember, supporting fire is your friend, so try and keep your suits together. Also, you have the models for a Dawnblade contingent, so consider fielding one. You can break some of your crisis teams into Monats to allow you to field a contingent + CAD, and Monats gives you the benefit of being able to limit casualties from assaults to only a single suit.

I'd field your list like this:
Dawn Blade Contingent:
Retaliation Cadre:
Commander 1: 128 pts
2x Missile pod, drone controller, target lock, Multi-tracker, blacksun filter
Troops – Crisis suits (3): 144 pts
2x burst cannon, bonding knife, Multi-tracker, blacksun filter, counterfire defense system
Troops – Crisis suits (3): 144 pts
2x burst cannon, bonding knife, Multi-tracker, blacksun filter, counterfire defense system
Troops – Crisis suits (3): 174 pts
2x Plasma rifle, bonding knife, CFDS, Multi-tracker, blacksun filter
Elites – Riptide 1: 226 pts
Ion accelerator, twin-linked plasma rifle, stimulant injector Bonding Knife (you forgot this)
Broadsides (1) 76 pts
Twin heavy rail rifle, twin plasma, Vel. Tracker Bonded

Drone Net VX1-0:
2 x 4 Marker Drones 112
4 x 5 Gun Drones 280

Farsight Enclave CAD
HQ – Commander 1: 128 pts
2x Missile pod, drone controller, target lock, Multi-tracker, blacksun filter
Troops – Crisis suits (1): 58 pts
2x Fusion blaster, bonding knife, Multi-tracker, blacksun filter, Velocity Tracker
Troops – Crisis suits (1): 58 pts
2x Fusion blaster, bonding knife, Multi-tracker, blacksun filter, Velocity Tracker
Troops – Crisis suits (1): 58 pts
2x Fusion blaster, bonding knife, Multi-tracker, blacksun filter, Velocity Tracker
Fast attack – Piranhas (3) Burst Cannon 2 x Seeker Missiles 168 pts
Heavy Support - Broadsides (1) 76 pts
Twin heavy rail rifle, twin plasma, Vel. Tracker Bonded
Heavy Support - Broadsides (1) 76 pts
Twin heavy rail rifle, twin plasma, Vel. Tracker Bonded

Comes to 1906 points with 44 points left over for upgrades here and there, Maybe drop Target Locks from commanders and give them a shield generator, or throw in a 4th piranha and make them the Firestream wing to recharge their seekers/drones every other turn (they'd become part of the contingent and get killing blow).

This is essentially the same models you're already using, but used much more effectively.

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