Panzer wrote:Well as with any deathstar where you can't force your way through you either try to ignore it to some degree and play for objectives and such or you try to take it from multiple sides so he can't take everything with his chapter master.
There is no 100% save way to defeat such a nasty deathstar though. Stomps can work fine if you get a bit lucky, markerlights help a lot against snap shooting and being mobile is key if you cant force your way through (which you most likely can't against this one).
Also make sure to provide some speed bumps for the death star so it can't take out a lot of your points with a single charge.
I just cannot see any way that you can have a fun game against that kind of list.
Your only hope of killing it, is to spam markerlights at the unit til you get enough and then hit it with loads of D missiles, everything else is completely futile.
Marine named characters are still only T4, right? My suggestion might be OSC with Overcharged Ions + Wall of Mirrors. I suppose they've disallowed fortification networks, so the Darkstrider + Breacher CAD and Gun Fort trick won't work-- that would be a pretty nasty counter.
Vailex wrote:Oh ya its a super cheesy list. The Nova Open is one of the biggest tournaments in the US and all the cheese comes out to play. Now it is possible I wont play this list in the first day but I am pretty certain I will come across it at some point. I already know 2 people who are bringing it. It is totally not cool to play against. The guys playing it are nice guys they are simply super competitive and are preparing for this tournament. I like to have some kind of a balance with fluff myself. I hate the fact that I have to bring the inquisitor already to stop the Whitescars gladius scouting nonsense.
The Culexus assassin is probably the best plan as I can move within 12 inches of the bike squad and their blessings go away. Ill have to take away from something I guess.
nic wrote:Are they applying the new GW FAQ which allows you to deploy Infiltrators normally if you prefer? That can be a good option against hostile servo-skulls
The thing is that if you do deploy this way and they go right down the middle (which they quite possibly will) you can decide which side of their unit you want all the damage to hit and move the flank-guard kroot on that side in so that one of them is the nearest model when you launch into your huge Coordinated Firepower shooting attack on the turn their defenses are down. Obviously you would be aiming to either reduce their damage output (techmarines) or ability to buff (librarians) and with multiple targets it gets very hard for your opponent to deny you a 'closest model' on something good - he only has so many storm shields in there.
The other thing to consider is when room to maneuver is running out charging a unit of kroot into the deadliest part of the death star ahead of your stormsurge - if the kroot eat all the S8 AP1 hits for a turn they will keep your GC alive longer to maximise your chances of rolling that 6 on the stomp. Once you are running out of bubble-wrap waiting for them to charge you lets them position their characters just as they want, going on the offensive can seem rash but if it gets your models into the better position it might be worth it.
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