He says serenely until the Genestealer Cult rolls out its first Baneblade! I remember the rules for the old rules for Genestealer Cults, they can operate anything their host race uses. Alright so I don't know what the new rule set is going to allow them, but I can see some creative types fielding a purple tinted Baneblade in their Genestealer army.Calmsword wrote:Until I see the vehicles list I'm not worried about them. Their Genestealers are also souped up compared to the Tyranids. What i'm thinking is that we're seeing our first intelligent blob army with hidden knives amongst swarms of cheap models.
Calmsword wrote:Cult ambush
Instead of arriving from reserves normally, unit can roll the ambush table D6
1/ your own table edge
2/ roll d6 1-2 left 3-4 right 5-6 you choose
3/ anywhere more 9" from enemy or 6" from enemy which have no los
5/ 6" + bouns shooting or run
6/ 3" + charge on the turn arrive
fraction64 wrote:So the following is all confirmed by codex pictures.
The entire army can appear in front of you turn 1 on a 3+. Shoot twice on a 5+ and charge on a 6+. This is all within 6". 1 they just walk on and 2 they outflank.
They have ways to make this more likely with warlord traits and the like. They can also dissappear from the board and do it all over again. If they are in their special detachment they get d6 models back too.
They have ignores cover rending weapons, genestealers with 5++, and mind control powers that make you shoot your own units.
Calmsword wrote:Ways to counter:
-Have screen units such as Kroot
-Stop depending on suits to win your games and hold them in reserve (how Tau used to play)
-volume over powerful weapons with an emphasis on army synergy (again, how Tau used to play before Titans walked the land)
Personally I'm excited to see them on the battlefield and more excited to destabilize the constant XV armies that have taken over the Tau army players.
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