Genestealer cults might be a problem.

Discuss both Auxiliary, Allied and Aliens tactics
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Calmsword
Shas'Ui
Posts: 1490

Re: Genestealer cults might be a problem.

Post#21 » Sep 27 2016 11:33

I would agree.
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fraction64
Shas'Saal
Posts: 128

Re: Genestealer cults might be a problem.

Post#22 » Sep 28 2016 05:50

Tau are uniquely poised to counter this with cheap interceptor available to a wide variety of units. Though they can deploy this way as well which would mean that they can be in your face turn one without interceptor, though if they don't have turn one that would not be a good move on their part.
Another thing to note is how insanely inexpensive their units are pointswise. Their most expensive unit is a purestrain at 14 points and that has a 5++ and an extra attack now. Their better guard equivalent is about 5 points per model. I've seen early decurions over 100 models at 1500. Plus if you don't kill a unit and it sneaks off it heals d6 models
All their HQs provide buffs like fearless, hatred, or FNP in 12" bubbles. You also cannot snipe them out because they auto pass all look out sir. They do also have formations where they can roll up to 3 dice for the ambush and there's a warlord trait where the warlord and its unit picks the result.

Seishin
Lore Shas
Posts: 15

Re: Genestealer cults might be a problem.

Post#23 » Sep 28 2016 08:03

They might indeed...

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Jefffar
Shas'Vre
Posts: 965

Re: Genestealer cults might be a problem.

Post#24 » Sep 28 2016 11:58

So Web weapons were featured on BoLS. Those will bypass the armour of everything short of Crisis Suits, Broadsides and Monstrous Creatures.

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Panzer
Shas'La
Posts: 1154

Re: Genestealer cults might be a problem.

Post#25 » Sep 28 2016 01:05

Jefffar wrote:So Web weapons were featured on BoLS. Those will bypass the armour of everything short of Crisis Suits, Broadsides and Monstrous Creatures.

I don't know how it's been for you but in my games a Firewarriors armor wasn't reliable anyway. With T3 they get too many wounds to survive any half-serious shooting thrown at them.

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Calmsword
Shas'Ui
Posts: 1490

Re: Genestealer cults might be a problem.

Post#26 » Sep 28 2016 01:24

If they get within 16 inches you're going to have bigger problems then a blast weapon.
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nic
Kroot'La
Posts: 628

Re: Genestealer cults might be a problem.

Post#27 » Sep 28 2016 02:15

Jefffar wrote:So Web weapons were featured on BoLS. Those will bypass the armour of everything short of Crisis Suits, Broadsides and Monstrous Creatures.


True enough but I tend to play my games on the basis that most special weapons will kill Fire Warriors or Drones and anything at all will kill Kroot or Pathfinders. Another special weapon in the game that can kill our infantry is not a shock.

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Harlequin2
Shas'La
Posts: 174

Re: Genestealer cults might be a problem.

Post#28 » Sep 28 2016 02:18

Jefffar wrote:So Web weapons were featured on BoLS. Those will bypass the armour of everything short of Crisis Suits, Broadsides and Monstrous Creatures.


I wouldn't worry about them. Firewarriors and drones die anyway whilst XV25s should be in cover. Webbers seem to be more deadly to Craftworld Eldar and Sisters of Battle, both of which have expensive Strength 3, Armour 3+ units in spades.

Calmsword wrote:If they get within 16 inches you're going to have bigger problems then a blast weapon.


Also this.

fraction64
Shas'Saal
Posts: 128

Re: Genestealer cults might be a problem.

Post#29 » Sep 28 2016 08:29

I'd say the webber would be a lot scarier to suits if a psyker enfeebles the unit first. Then it's ap3.

The army will have to rely on psyker powers and bodies to survive tau shooting. Question is if you can shoot enough sms before they close in.

And of course they'll generally win objective games because of their crazy mobility.

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CoffeeGrunt
Shas'Ui
Posts: 1122

Re: Genestealer cults might be a problem.

Post#30 » Oct 07 2016 09:34

Tau Suits' generally-high strength value means that the Webber isn't really a threat to them. Their S is almost always higher than their T and Sv.

The big problem the Jean Genies present is their whack-a-mole playstyle. It'll be easy to write lists dedicated to killing them, mind, but the problem is adapting normal lists to the challenge. Stuff like those Mining Lasers will be nasty popping up behind a line of Broadsides, for example.

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