Genestealer cults might be a problem.

Discuss both Auxiliary, Allied and Aliens tactics
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Panzer
Shas'Saal
Posts: 3172

Re: Genestealer cults might be a problem.

Post#37 » Oct 18 2016 01:56

Yes EWO SMS/Iontides are pretty much the standard for any halfway serious Tau list right now. Especially in a Riptide Wing. Most of the time it's probably enough for them to just use the SMS as interceptor and the Ion weapon in the actual shooting phase for other targets.

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CoffeeGrunt
Shas'Ui
Shas'Ui
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Re: Genestealer cults might be a problem.

Post#38 » Oct 19 2016 06:14

Really? I take Fusion Blasters for the AT ability, personally. Then again I haven't gone near a tournament, so I don't have to worry about pandering to a a meta. :)

wighti
Shas
Posts: 28

Re: Genestealer cults might be a problem.

Post#39 » Nov 17 2016 09:08

So now that the dust has settled a bit what's people's take on the cult?

The cult is gonna absolutely change the meta with its potential to absolutely annihilate it's opponent on the first game turn and it's ability to dominate the maelstrom and eternal war missions. Having said that Tau are probably the one army that's best equipped to deal with the genestealer cult.

Who goes first is plays a massive role on how the game will proceed. When going first you can pick out the units that are going to charge you and try to block as many units from going reserve as you can. Kroot also play an integral role in this match-up. If you cannot prevent the cult from getting into combat with your heavy hitters you're pretty much handing the game to your opponent. I'd recommend atleast 2 units but there's no shame in bringing more.

If you survive the first turn things usually start pick up in Taus favour. Being able to intercept, and overwatch if needed, the units that are charging you from reserves should buy you enough room to get in the game. The drone-net is worth its weight in gold with the intercepting markerlights.

In a more competitive environment I've found the Piranha firestream wing to be absolutely devastating in this match-up. The shooting from the drones works well against them since most of them are, apart from the purestrains, T3 with a 5+ save. More importantly they allow you to keep making wrapping around your hammers and plug any possible charge lanes to your workhorses.

My personal opinion about the cult is that they're just what this game needed. Cool rules, really competitive and can murder almost any deathstar with a few key rolls in the beginning of the game. More than likely were gonna see other armies finding the need to spend points on wrap units to protect their other units which again plays in favour of Tau.

What about the rest of you? What have you found to work and what doesn't?

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shasocastris
Shas'Vre
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Re: Genestealer cults might be a problem.

Post#40 » Nov 17 2016 11:24

I have not played against them yet (I will soon!) but I imagine that a lesser known tactic the Tau have will be devastating against the cult.

The ingredients are:
at least 3x crisis suit with 2 flamers, early warning override
1x promethium pipes

This grants you 6 flamer templates that have interceptor and torrent. I've used this against all sorts of armies, from daemons to skyhammer forces. The results are awesome. Models deep striking (even deploying from a Drop Pod) are excellent targets for a torrent flamer. And though they are low S/AP, they are very cheap. I've regularly taken 6 of these suits and wiped out either the shooting or assaulting half of a skyhammer.

Against genestealers, this will be even better, since they are low T and 5+ save. And if they do try to charge, we still have our D3 hits per flamer overwatch that benefits from Supporting Fire.

Cheers!

Vailex
Shas'Saal
Posts: 39

Re: Genestealer cults might be a problem.

Post#41 » Jan 27 2017 09:52

Got a chance to play against them with a fairly beefy all suit list with a small shadowsun death star. At first I was pretty concerned about being assaulted and rightly so the Cult player rolled a couple sixes for ambush. The assualts turned out to be pretty lackluster and I won combat in one phase in swept them with crisis suits.

I did get lucky where his main genestealer unit was delayed a round.

I have found that the army is scary on paper but with EWO, we can break it easy. I had 2 Yvahra's in this list which helped clean up a lot of cultists.

Their transports are easily broken by our shooting. I spread out enough so that Mind Control was useless to him.

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loganslament
Shas'Saal
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Re: Genestealer cults might be a problem.

Post#42 » Apr 11 2017 08:10

Played against them yesterday and I can say they were tough and its been the worst defeat I've had as Tau.

firstly he rolled great for the cult ambush meaning most of his genestealers and patriarch were on the table behind my lines turn 1 and proceeded to rip my ghostkeel and pathfinders to shreds. Then the leman rush nova cannon. ap4 and ignores cover was death to my fire warriors. no saves and a large blast template meaning he basically took out a unit a turn and with a 14 front armor he was almost impossible to penetrate until I got a fusion blaster in close.

For the rematch I'm going to deepstrike my suits and deploy on a table corner to try and deny him the ability to come from behind my force.
definitely looking at the EWO too
Foolish Gue'la

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Panzer
Shas'Saal
Posts: 3172

Re: Genestealer cults might be a problem.

Post#43 » Apr 11 2017 08:12

loganslament wrote:Played against them yesterday and I can say they were tough and its been the worst defeat I've had as Tau.

firstly he rolled great for the cult ambush meaning most of his genestealers and patriarch were on the table behind my lines turn 1 and proceeded to rip my ghostkeel and pathfinders to shreds. Then the leman rush nova cannon. ap4 and ignores cover was death to my fire warriors. no saves and a large blast template meaning he basically took out a unit a turn and with a 14 front armor he was almost impossible to penetrate until I got a fusion blaster in close.

For the rematch I'm going to deepstrike my suits and deploy on a table corner to try and deny him the ability to come from behind my force.
definitely looking at the EWO too

Keep in mind that EWO doesn't work for his initial cult ambush deployment though.

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loganslament
Shas'Saal
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Re: Genestealer cults might be a problem.

Post#44 » Apr 12 2017 04:31

Yeah that's why I'm going to deploy on a corner so I can get as much supporting fire as possible and hopefully deny him the ability to deploy behind me
Foolish Gue'la

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