Feel no pain and how to overcome it

Discuss both Auxiliary, Allied and Aliens tactics
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Panzer
Shas'La
Posts: 1807

Re: Feel no pain and how to overcome it

Post#11 » Apr 10 2017 03:55

To be completely honest? Nah Submunition rounds are rarely worth it. That counts for the Railhead alltogether. Ten out of ten times the Ionhead is worth his points more than the Railhead. Even as Longstrike against Astra Militarum I had to learn the hard truth that a single S10 AP1 shot is not that great even with BS5, Prefered Enemy and Tank Hunter.

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Unicornsilovethem
Shas'Saal
Posts: 278

Re: Feel no pain and how to overcome it

Post#12 » Apr 11 2017 02:40

Panzer wrote:To be completely honest? Nah Submunition rounds are rarely worth it. That counts for the Railhead alltogether. Ten out of ten times the Ionhead is worth his points more than the Railhead. Even as Longstrike against Astra Militarum I had to learn the hard truth that a single S10 AP1 shot is not that great even with BS5, Prefered Enemy and Tank Hunter.

Three Railheads together actually are. Preferred Enemy and Tank Hunters unit-wide special rules, and thanks to Fire Team they all have BS5. The probability of not blowing up a Leman Russ is pretty low.

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Panzer
Shas'La
Posts: 1807

Re: Feel no pain and how to overcome it

Post#13 » Apr 11 2017 02:57

Unicornsilovethem wrote:
Panzer wrote:To be completely honest? Nah Submunition rounds are rarely worth it. That counts for the Railhead alltogether. Ten out of ten times the Ionhead is worth his points more than the Railhead. Even as Longstrike against Astra Militarum I had to learn the hard truth that a single S10 AP1 shot is not that great even with BS5, Prefered Enemy and Tank Hunter.

Three Railheads together actually are. Preferred Enemy and Tank Hunters unit-wide special rules, and thanks to Fire Team they all have BS5. The probability of not blowing up a Leman Russ is pretty low.

That's right. If you go all out, you'll have a 420p unit that is actually likely to destroy a Leman Russ...which costs only about 150p.
It would be more than sad otherwise. :D

But yeah a unit of 3 together with Longstrike are an actual thread to other tanks. However such a unit would be dedicated to anti-AV so Submunition rounds wouldn't make much sense there anyway.

Meshuggah
Shas
Posts: 12

Re: Feel no pain and how to overcome it

Post#14 » Apr 11 2017 09:50

Panzer wrote:To be completely honest? Nah Submunition rounds are rarely worth it. That counts for the Railhead alltogether. Ten out of ten times the Ionhead is worth his points more than the Railhead. Even as Longstrike against Astra Militarum I had to learn the hard truth that a single S10 AP1 shot is not that great even with BS5, Prefered Enemy and Tank Hunter.


new person question: ionhead?

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Panzer
Shas'La
Posts: 1807

Re: Feel no pain and how to overcome it

Post#15 » Apr 11 2017 10:53

Meshuggah wrote:
Panzer wrote:To be completely honest? Nah Submunition rounds are rarely worth it. That counts for the Railhead alltogether. Ten out of ten times the Ionhead is worth his points more than the Railhead. Even as Longstrike against Astra Militarum I had to learn the hard truth that a single S10 AP1 shot is not that great even with BS5, Prefered Enemy and Tank Hunter.


new person question: ionhead?

Hammerhead with the Ion Cannon. Likewise Raihead is a Hammerhead with the Railgun.
Such terminology gets used for a lot of units online (Railside/Missileside for the Broadside, Iontide/Bursttide for the Riptide, etc.)

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nic
Kroot'La
Posts: 688

Re: Feel no pain and how to overcome it

Post#16 » Apr 11 2017 02:04

Panzer wrote:
But yeah a unit of 3 together with Longstrike are an actual thread to other tanks. However such a unit would be dedicated to anti-AV so Submunition rounds wouldn't make much sense there anyway.


Much as I love the iconic Hammerhead as things stand in the closing days of 7th edition the Gunfort does the job better than a unit of 3 Hammerheads. You can pop the unit of your choice on to gain the benefit of the special rules you need and it is of course a much cheaper way to put three railguns on the table. A concentrated volley from all 3 gains Armourbane which is verging on overkill against any but the heaviest vehicles.

I still like the railgun itself, it is not mathematically the best thing in many cases but its ability to blow things up can be very relevant. If facing Ynnari assault vehicles you really want to get that explodes result as glancing them to death just results in the passengers charging into your lines in the middle of your own shooting phase.

Getting back to the original point of the topic, the railgun is very good at doubling out even tough (biker, thunderwolf etc) units with FNP and denying them any save. Gunrigs come with free submunitions but those are much more for clearing out medium/light infantry than killing dangerous elite units. The issue is always low volume of shots - that is still an issue for a gunfort but at least it is not hugely expensive for those 3 shots.

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Panzer
Shas'La
Posts: 1807

Re: Feel no pain and how to overcome it

Post#17 » Apr 11 2017 02:08

I agree. The gunfort has the same problems as the Railhead but its saving grace is that it's far far cheaper.

SergeantHammer
Shas
Posts: 13

Re: Feel no pain and how to overcome it

Post#18 » Apr 12 2017 12:47

BUUUUUT, The gunrig can also carry 12 bodies, one of which should be a fire blade to man the railgun.

3 gunrigs to make up a fort = 35 fire warriors

35 bodies, 11 of which get to double tap from the fire blade = 46 str 5 AP 5 shots at 30", 81 shots at 15".

That gunline coupled with 3 str 10 AP 1 armourbane shots with twin linked BS 5, solid backbone of any army.

The ability to move that kind of fire power is what outstrips the hammer head.

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Panzer
Shas'La
Posts: 1807

Re: Feel no pain and how to overcome it

Post#19 » Apr 12 2017 01:27

SergeantHammer wrote:BUUUUUT, The gunrig can also carry 12 bodies, one of which should be a fire blade to man the railgun.

3 gunrigs to make up a fort = 35 fire warriors

35 bodies, 11 of which get to double tap from the fire blade = 46 str 5 AP 5 shots at 30", 81 shots at 15".

That gunline coupled with 3 str 10 AP 1 armourbane shots with twin linked BS 5, solid backbone of any army.

The ability to move that kind of fire power is what outstrips the hammer head.

Better take a Darkstrider so you can ID T6 models as well. ;)

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