Arka0415 wrote: Panzer wrote:
All those Chapter tactics make me wonder what Blood Angels, Space Wolves and Dark Angels will get. I mean since they get their own Codex it's not unlikely for them to get several different "Chapter tactics" as well.
This is a good question! There is certainly far less variation to be found in the Blood Angels or Space Wolves books as compared to the Space Marines book. What would they do? 1st Company, 2nd Company, etc? Or Flesh Tearers and other successor chapters?
My guess is that there will be three "tiers" of sub-faction perks:
Tier 1: High degree of variation (Space Marines, Imperial Guard, Eldar, Inquisition, Chaos)
Tier 2: Some minor variation (Tau, Dark Eldar, Orks, Adeptus Mechanicus)
Tier 3: Essentially no variation (Blood Angels, Space Wolves, Genestealer Cults, Necrons, Tyranids)
I bet the Tier 1 armies will have loads of strong perks designed to separate a large number of sub-factions. Tier 2 armies would have sub-factions, but they lack fully-realized identity (compared to Tier 1) so their perks won't be very strong. Finally, Tier 3 armies will be absolute wild cards. Blood Angels and Space Wolves will probably get a perk each. But will GW make up stuff to have "highly variable" Necron and Tyranid armies? It remains to be seen.
There is enough variation for Blood Angels. They have plenty of successor chapters.
Flesh Tearers, Lamenters, Angels Vermillion, Angels Sanguine, Angels Encarmine and Knights of Blood who are noteable different to the rest come to my mind.
Although to be fair Knights of Blood are unlikely to get anything special since they are declared renegade already (even though they are still loyal).
Then again the future of everything Blood Angels is very open now that they unexpectedly survived the Tyranid invasion with heavy losses.
Space Wolves have lots of variation among their companys as well as seen with the company specific detachments they got in 7th.
I honestly don't know enough about Dark Angels to say anything about them though.
Genestealer Cults, Necrons and Tyranids can have as many variations as any Space Marine or Imperial Guard.
- Genestealer Cults have "home planets" on top of "parent fleets" just as Imperial Guard and Tyranids have.
- Necrons have their own different Tombworlds. They aren't the mindless mass of terminators they used to be back then.
- Tyranid Hivefleets actually have tons of variation and have no communication among eachother. They differ to such a degree that if they meet eachother at some place they begin to fight eachother so the stronger Hivefleet can consume the weaker one and get all the benefits the other Hivefleet developed on its way through the galaxy.