Updates to Astra Militarum

Discuss both Auxiliary, Allied and Aliens tactics
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nic
Kroot'La
Kroot'La
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Updates to Astra Militarum

Post#1 » Oct 22 2017 12:32

A FAQ and Errata is up for the Astra Militarum codex. https://www.warhammer-community.com/201 ... ge-post-1/

Mostly it is exactly what you would expect in terms of firmly shutting the door on daft things people were suggesting doing on the "Rules as Written" basis. Rules got re-written to eliminate things such as a Leman Russ sneaking around unseen because its commander has a dagger :nice:

The headline item is going to be that the Commissar no longer works as before - the effect is now to inflict one casualty in order to enable a re-roll. For Conscripts in particular this is a game-changer.

There are a few minor changes elsewhere bringing Forgeworld stuff into line with rules and limitations of the main codex and stating that AM allied to Genestealer cults are their own Regiment and therefore do not gain other Regiment bonuses (nor can you take a named character this way).

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Panzer
Shas'Saal
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Re: Updates to Astra Militarum

Post#2 » Oct 22 2017 01:31

nic wrote:The headline item is going to be that the Commissar no longer works as before - the effect is now to inflict one casualty in order to enable a re-roll. For Conscripts in particular this is a game-changer.

Yeah but then again there's a Warlord trait that lets a Commissar, if the re-roll failed as well, simply kill d3 more to let the unit auto-pass anyway.
So Conscript spam isn't really dead just yet, they're just going to suffer 1d3 more casualties and it got turned into an actual army build one has to dedicate towards (taking a Commissar with exactly that warlord trait instead of just a regular Commissar pawn). ^^

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nic
Kroot'La
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Re: Updates to Astra Militarum

Post#3 » Oct 22 2017 05:12

Panzer wrote:Yeah but then again there's a Warlord trait that lets a Commissar, if the re-roll failed as well, simply kill d3 more to let the unit auto-pass anyway.
So Conscript spam isn't really dead just yet, they're just going to suffer 1d3 more casualties and it got turned into an actual army build one has to dedicate towards (taking a Commissar with exactly that warlord trait instead of just a regular Commissar pawn). ^^


Also that only works with an actual AM warlord and there is an opportunity cost of not taking another trait (or having a more durable warlord). So the Conscript Spam as screen for some other Imperial nonsense is far less of a problem now. They can still spend CP to just pass the test - as can any faction.

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Panzer
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Re: Updates to Astra Militarum

Post#4 » Oct 22 2017 05:17

Yeah but that costs CP which they then can't use for something else. They could also use their cheap psyker to try and make one of those immune to morale once a turn which would cost another HQ slot though and would require to pass the psychic test and not getting denied.
Overall it got nerfed but it's still doable. It's just not THAT easy anymore so it's fine. Some things could've been done better imo (regular Commissar are in a rather bad spot now) but it's definitely better than before.
Last edited by Panzer on Oct 22 2017 06:10, edited 1 time in total.

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Arka0415
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Re: Updates to Astra Militarum

Post#5 » Oct 22 2017 06:09

Sounds like a great way to balance Conscript spam.

fraction64
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Re: Updates to Astra Militarum

Post#6 » Oct 23 2017 07:11

Though guard players are acting like their entire book has been gutted from the sounds of it.
Just waiting for all the codexs to come out to see how the balance for this edition comes out.
Had heard Tau in March, but flimsy source.

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Arka0415
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Re: Updates to Astra Militarum

Post#7 » Oct 23 2017 10:58

fraction64 wrote:Though guard players are acting like their entire book has been gutted from the sounds of it.
Just waiting for all the codexs to come out to see how the balance for this edition comes out.
Had heard Tau in March, but flimsy source.

Ah, it's great to watch. So many things in that book are so fantastically powerful, and they care about a slight change to Conscript spam? :D

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Panzer
Shas'Saal
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Re: Updates to Astra Militarum

Post#8 » Oct 23 2017 11:50

Nah they are complaining about Comissars getting the nerfhammer instead of Conscripts who were the actual problem. I can see their point there, GW could have handled it better for sure.
However the thrashing of some of the AM player is ridiculous. It serves well as a hotfix for now and we'll see whether it requires further adjustment soon enough.

T'au_Vra'jash
Shas'La
Shas'La
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Re: Updates to Astra Militarum

Post#9 » Oct 28 2017 01:27

Facing guardsmen in 8th is a hard task for us. Wyvern/Basilisk spam is really hard to counter imo, not to mention "That guy" who brings a Super Heavy to a 1500 point game...

Anyway, I believe that, albeit a bit underpowered, the Tau can prevail with clever gaming. :fear:

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relasine
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Re: Updates to Astra Militarum

Post#10 » Oct 28 2017 01:45

Arka0415 wrote:
fraction64 wrote:Though guard players are acting like their entire book has been gutted from the sounds of it.
Just waiting for all the codexs to come out to see how the balance for this edition comes out.
Had heard Tau in March, but flimsy source.

Ah, it's great to watch. So many things in that book are so fantastically powerful, and they care about a slight change to Conscript spam? :D

Particularly amusing seeing as how Brandon Grant took the SoCal Open last weekend without running Conscripts in his Astra Militarum list.

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