Vio'ra Mal'caor wrote:I may not be the most competitive player with my lists. But I am a good player. I manage what I do have effectively. I make the best out of every situation. Although a lot of the game is down to chance, I can tell you five ways to bring down a Rhino transport using weak weapons (Actually closer to three, but only becuase the other two are technically variations on two of the others) and I can micromanage my army very well. I've hit a slump with list building, and I still haven't began to lose massively. What I can tell you is that facepalming isn't the right reaction Panzer, nor is my army that weak Arka.
There's no need to boast, I'm not trying to attack you, seriously! Please don't take this the wrong way. We're not questioning your ability to kill a Rhino or control your army; as competitive players I'm sure we understand each other. However, given the serious disadvantage you find yourself at (2330 vs 3000) you need to bring the most competitive list you can conceive, or victory just won't be possible. You're playing baseball but you've got no one on in the outfield.
Vio'ra Mal'caor wrote:Every situation can be overcome using the right tactics. In fact, isn't that what this site is about??
It totally is! We're all about tactics, and tactics are all about using what you have. So, tactics start with list-building. List-building really is more than half the battle.
Vio'ra Mal'caor wrote:His air screen is my greatest threat. Fine, I'll take a sun shark or two. It'll allow me to take out his ground troops as well. For anti armour, maybe add in Longstrike plus two fusion commanders in a Supreme Command Detatchment. Maybe drop the Battalion Detachment and move one of the teams into another detachment and bolster it to a squad of 6-10. Drop one of the pathfinder teams and replace with a Drone Squad. Drop one of the crisis teams and replace with a Technical Drone squad, to keep the battlesuits operational. Drop some points by making the stealth teams have cheaper upgrades or none at all (bar the shas'vre). Add in a second sun shark for some additional air cover. If anyone sees some problems with what I Just stated, please. Feel free to chime in.
If you knew this was the right thing to do, you should have added it in the beginning! Fusion Commanders (really, any Commanders) are great counters to air due to their high Ballistic Skill. Longstrike is great too, as I'm pretty sure most Imperial fliers don't have invulnerable saves.
Add 2-3 Fusion Commanders, give your XV8s some ATS, get more Fire Warriors and drop those Support Turrets, drop Shadowsun and the second Fireblade, drop all of the extraneous wargear like Pathfinder drones and EWOs.
Feel free to bring a Stormsurge, mechanized Gun Drones, Sun Sharks, or other great units like those. It shouldn't be too hard to make this list really strong, and it all starts by filling those 670 extra points!