Mephet'ran wrote:Thats why you place the chaplain at the back of the unit if you're afraid of this...
eiglepulper wrote:Another wee pointer too regarding CC and removal of casualties: you can prevent some of your opponent's models from ever getting to attack you by removing all the models in base contact. Example:
10 FW assaulted by Chaplain (Init 5) and Assault Marines (Init 4). Chaplain is in base contact with a single FW but can reach another 4. Assault Marines are also in contact with these other four models, leaving 5 FW engaged but not in base contact. The Chaplain strikes hard and kills all 5 models in base contact with him and the Marines. You now remove these front 5 FWs, leaving no-one in base contact with the Assault marines. At least one of the Marines must still be in base contact in order to allow the Assault Marine unit to fight; none is. You cannot strike back either, so you take a Morale check on -1 for being outnumbered. You fail (hopefully!) and fall back but because no-one is in base contact, the Marines cannot pursue you and may only consolidate 3". You escape, rally next turn (well, hopefully! ) and then you rapid fire the unit while the Crisis Suits come to your aid with the Marine-popping weapons!
Not the easiest to pull off, but it is an option if you can get it to work. Check out the following pages in the BGB: Page 38 "Who can fight?", Page 41 "Suffering Wounds & Removing Casualties" - para 3, and Page 43 "Sweeping Advances & Consolidation" - para 2.
spmusubi wrote:Pap'e'wai'o: If we used your suggestion, then what's the point of Initiative? If everybody gets to swing regardless, then there's not much use.
stevefox wrote:No, it actually penalizes low(er) initiative, and ICs with Powerfists/THammers especially.
At the moment the current rule is pretty much at the top of the list of stupid things in 40K, that by failing (dieing) at the front your troops will save the lives of the guys at the back, however if your troops act like a team and fight side by side then they all die.
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