Fal'Shia Mont'Ka Vendrak wrote:To point it out clearly, the reason why they are so slow is, that the buggers suffer from the Slow and Purposeful rule, if your opponent should have forgotten to do that
HeavyLancer wrote:Yep, meph. 1k sons should be easy for tau.
They are incredibly slow (slower than 'crons), lack heavy firepower unless it's on a vehicle, and their psychic powers aren't that good against JSJ, as they all require LOS. He can take thrall wizards, yes, but they aren't that good. Does he have models to represent the thrall wizards? If not, then he cannot use them, they may be wargear but they are models.
My advice is that you just use there immobilty against them. Deny them shooting, and they will get EATEN in CC by kroot. They are basically 'crons with better survivability, worse mobility, and some 'oh noes!' psychic powers.
Watch out for Bolt of Change against your crisis suits, as it will instakill them, and Gift of Chaos against anything valuable, on account of our sucky Intiative.
Mobilty conquers this army. And nothing is impossible.
first, TS follow the S&P USR, but are not I1 (the USR overrides the codex entry) sorcerors are normal marines with psychic powers
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