So we have AV 12, T3 4+ and T3 3+ for the Eldar (I don't know the rules for holo field and such, I'll forget those and just do the base, we will add the details later).
And we have Missile Pod, Fusion Blaster, Plasma Rifle and Burst Cannon on the Crisis that can be Fireknife, Firestorm, Deathrain, or Bladestorm (and all of those can sport TA on the team leader, except for the DR that can always have it). We also have Ion Cannon and Railgun as well as SMS and Pulse weaponry (Stealth and Fire Warriors).
Let's get to it ...
What we can note right away is that Pulse fire has the same chance to wound as anythig else now, but can't hurt the AV12.
If you don't want the details, just jump to the part in green, the final number are her, effectiveness per suit on the left, effectiveness per point on the right. First is against infantry, the second against AV12.
Against Armor Value 12 :
MP : 33% glance + 33% penetrating
FB : 50% penetrating
PR : 16% glancing
BC : useless
SMS : useless
Ion Cannon : 50% glance + 50% penetrating
Railgun : 83% penetrating normally, reduced to 50% glance on those nightmarish Eldar vehicles (S reduced to 8 plus only glanced allowed due to skimmer moving fast)
(remember that those are average figure, not probability of obtaining said result)
ion Cannon is wonderful (best effectiveness and durability), and Missile Pod works wonder (better cost effectiveness), but anything else is a waste of your points.
Additional notes : once again weapon are always considered firing at their normal rate, on one shot for rapid fire. Those are the average damage on hit, if you want to get the chance to damage on shoot, reduce those figures by half for normal shooting (for example FK), by one third when equiped with a TA (like the Ion Cannon), and one fourth if twin-linked (Broadside Railgun, or DeathRain).
Against T3 S4+/3+
MP : 30/10
FB : 15/15
PR : 15/15
BC : 22.5/15
SMS : 30/20
Ion Cannon : 45/45
Railgun : 15/15
(as you can see, 15 means "dead on 2+")
Conclusion : anything that hit reaally hard is just gonna be wasted, everything from PR to RG just kill on 2+, so it's just a matter of how many shot you have, this is why against weak Eldar SMS and MP are the best, followed by BC. The "tough" eldar are very much like Meq, except Burst Cannon wound them a tad bit easier, so it becomes exactly as effective as plasma or fusion. SMS and Pulse fire are the only things that do doesn't instant kill.
Additional notes : once again weapon are always considered firing at their normal rate, on one shot for rapid fire. Pulse carabine is one third the effectiveness of the BC (so it's 7.5/5). TA raise the accuracy (and hence the effectiveness) by 33%, twin-linking raise it by 50%, doing both raise it by 77% (for exemple Deathrain with TA would be at effectiveness 53/18 against infantry). If you wanted to know, those are the average kill you get out of 36 turn of fire (I don't care waht they are, I just want to compare the weapon to each other), so if you want the average kill, divide by 36.
Crisis Configuration comparison :
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Effectiveness against infantry
FK-3 : 1.25/0.70 || 2.01/1.13
FK-4 : 1.67/0.92 || 2.17/1.19
FS-3 : 1.46/0.70 || 2.92/1.4 (exactly ^_^)
FS-4 : 1.94/0.92 || 2.98/1.42
DR-3 : 1.25/0.40 || 2.71/0.87
DR-4 : 1.47/0.50 || 2.88/0.98
BS-3 : 1.03/0.83 || 1.78/1.43
BS-4 : 1.39/1.11 || 1.90/1.44
Additional notes : the figures are raw effectiveness on the first column, and point efficiency on the second column. Raw efficiency is the number of kill for 1 turn of shooting, and we divide that by the cost to show how wisely are those points spent, this gives the percent of kill per point spent.
Those figures are presented X/Y where X is against save 4+, and Y is against save 3+.
When calculating the price of the suits for the '+' version, I factor in the "Team Leader" upgrade, except for the Death Rain where it is not nescessary (the standard version is fitted with BSF).
To avoid confusion FK is Fireknife, FS is Firestorm, DR is Deathrain, and BS is Bladestorm (or Aurora). The number in the name is the BS of the shooter.
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Effectiveness against eldar skimmer
FK-3 : 41% || 66.13
FK-4 : 55% || 71.43
FS-3 : 33% || 66 (once again exactly ^_^ !)
FS-4 : 44% || 67.69
DR-3 : 50% ||108.70
DR-4 : 60% ||113.21
BS-3 : 8% || 13.79
BS-4 : 11% || 15.07
The first column is the average number of glancing hit in %, assuming all hit are downgraded due to the speed. The second column mesure the point effectiveness of the configuration, the higher, the better.
So that's it, here are the number crunching all done.