Prodigalson wrote:The Harliquin save is 5++.
If you want a fully tooled harliquin squad (10 men) it's going to cost you around 250 pts or so. If you want to attached the Farseer for the re-rollable invulnerable, we're talking at least another 100 pts... so 350.
If you are mobile then you will laugh this army off the board.... Great... they move 12 if they are lucky, all our stuff moves that far every turn. They will destroy your static units (Kroot, Non Devilfished FW and Broadsides) but everything else will fade away while destroying them with smart missiles and AFB. It does encourage you to take smart missiles on every vehicle we have, that's for sure.
Just remember that the Shadowseer has the psychic power Veil of Tears (kept over from the Trial Codex thankfully!) which does not require a psychic test for it to work ( it follows the rules for Warlock powers), and it means that anyone wishing to target the unit she is with rolls one less than the normal multiplier for Night Fight which means that the average distance rollable will be 14". So we are likely to start seeing a few more BSFs in our lists if we know we will be facing Harlies.
Harlies also have Fleet of Foot, so minimum movement is 13" if they don't shoot.