So many success stories, I'd be grateful if some of you could post your army lists up for me to examine?
Vay wrote:- Farsight's The 8 are freaking amazing for making this type of army work.
So what are the Farsight 8 like, while I have a Tau codex I am not ready to throw out the £30 for the supplement unless I am 100% sure I'm doing this army as such I'm unaware of their capabilities?
There are several of them in the Cadre Building section.
My current one (since the new rumoured FW FAQ/pdf is screwing up my build) is something like this (and has worked out well so far):HQ (625)
Twin-linked fusion blaster, fusion blades, plasma rifle, target lockTROOPS (567)
Shas'ui: Plasma rifle, fusion blaster, vectored retro-thruster, bonding knife ritual
Shas'ui: Plasma rifle, fusion blaster, bonding knife ritual
Shas'ui: Plasma rifle, fusion blaster, bonding knife ritual3 Crisis
Shas'ui: Missile pod, target lock, drone controller, two gun drones, bonding knife ritual
Shas'ui: Two missile pods, target lock, two gun drones, bonding knife ritual
Shas'ui: Two missile pods, target lock, two gun drones, bonding knife ritual3 Crisis
Shas'vre: Two flamers, plasma rifle
Shas'ui: Flamer, plasma rifle, vectored retro-thrusters
Shas'ui: Two fusion blasters, target lockHEAVY SUPPORT (549)
Velocity tracker x3, advanced targeting system x3, Bonding knife ritual x33 Broadsides
Velocity tracker x3, seeker missile x3, Bonding knife ritual x3
Not 100% done with it, but its a 1750 pts list.
This is how it is used:Strike team
• Crisis with flamers, plasma, fusionDecoy team
• Crisis team with plasma/fusion
The Strike team will deep strike with Farsight warlord ability. Flanking and working their way through the enemy. They are given all purpose weapons to be able to deal with most situations. I will never deep strike to get the "best" enemy unit. It is usually well defended. I will work my way there instead.
Farsight team grabs enemy deployment objective or denies it. Line breaker.
Decoy team will push forward towards the middle. Supported by the armies only marker support. The toughness of the unit is 6 due to the shielded missile drones. This unit has never died on me so far.
O'vesa and his suits grabs midfield objectives.
Crisis team with pods sits back and shoots at transports and various units. Grabs home objectives and stay out of sight.
The marker drones here shoot at a different target to support the O'vesa unit.
Two units of broadsides. Only had one before, but had to rebuild the list. So this might change.
But the Missilesides are all purpose. Not depending on markerlight as much, and have almost always outperformed. General tactic.
I usually go second to counter deploy my opponent. I have JSJ with my whole army or long range. I don't need to go first... So I usually deploy so he can't see anything or reach anything.
I first target his close combat units, if he has any, or in the case of a pure close combat army, I go for what is most threatening.
Push forward with the O'vesa unit.
When Farsight flanks in turn 2 or 3, I have seen a tendency from my opponents to kind of boxing them self into a corner. O'vesa from their front and Farsight from the flank.
Of course, it doesn't always go that way, but generally I can make my opponent back off.
It takes a longer message to really explain the tactic I am using, and several times to practice it to make it work. So I wont try to convince you.