CoffeeGrunt wrote:You're paying 260pts plus Marker Drones to get Broadsides that can Snap-Fire, (thereby making Snipersides unusable in this setup as Precision Shots can't be had from Snap Shots.)
It feels like an expensive way to cram a Broadside into a Deathrain's role. Not to mention that you've got a Victory Point and HQ slot used up in making this work.
CoffeeGrunt wrote:You can put two well-equipped Deathrain teams on the board for that price, which will be more accurate, potentially Scoring, and more mobile.
thinking about taking 3 hammerheads and advancing my crisis teams up behind them
Sa'Ran'Sha wrote:thinking about taking 3 hammerheads and advancing my crisis teams up behind them
This doesn't seem bad, but I feel like that's kind of a waste of hammheads just being a wall. I feel the key to suits is using cover to your advantage. Maybe advance them in front, JSJ tactics all over, and have the riptides(s) soak up shots/attacks with the hammerheads providing fire support? For our Full suit army to competitive I think we may have to go this rout, adding in a few vehicles, in order to stay competitive.
Also starting to look at stealth teams with more consideration. As of now I have a BC suit team to throw out mass shots, but I'm thinking they might be more useful with a burning eye or helios loadout. The stealths could just take their BCs and some gun drones and accomplish the same mission with infiltrate and awesome cover saves (which'll help out the normally weak drones).
AngryAlbatross wrote:Recently I have been thinking about taking 3 hammerheads and advancing my crisis teams up behind them (using the tanks for cover) upside is that if one of the tanks gets wrecked its still can give my crisis teams cover. However im stuck now because I can't decide between TE allies to bring in a 4th hammerhead and a Iridium'O or two 5 man stealth teams. Hoping to use the list on Wednesday versus eldar.
152 – Commander: 2 Missile Pods, Target Lock, Drone Controller and 2 Marker Drones
225 – Riptide: Ion Accelerator, Fusion Blaster, Early Warning System, Stimulant Injector
250 – Riptide: Super Burst Cannon, Smart Missile System, Earth Caste Pilot Array, Velocity Tracker and Early Warning Override
129 – 3 Battlesuits: 2 Burst Cannons each.
159 – 3 Battlesuits: 2 Plasma Rifles Each.
111 – 2 Battlesuits: 2 Fusion Blasters Each, 1 with target lock.
53 – 1 Battlesuit: 2 Fusion Blasters
198 – 3 Battlesuits: 2 Missile Pods and Target Lock each with 2 marker drones. (Commander goes here)
220 – 3 Battlesuits: 2 with 2 Missile Pods and Target Lock each, Shas'vre with 2 Missile Pods and Drone Controller with 3 marker drones.
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